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I used pngquant on Linux and MacOS,I compressed the same pngs,but the result are different.
Linux will compressed more png than MacOS,do you konw this issue?
The text was updated successfully, but these errors were encountered:
Differences between platforms are expected for multiple reasons. Optimization is not deterministic.
macOS version uses Apple's image decoder with Apple's color profile processing. Other versions use LCMS2. These result in slightly different interpretations of color profiles due to different implementations.
the library uses floating-point numbers. These may give slightly different results depending on compiler optimizations and math libraries in the OS.
the library uses multi-threading. This is a source of randomness in the program. Different machines may use a different number of threads, and threads will run at different speeds, which randomizes order of operations.
the library may use zlib provided by the operating system, and different versions of zlib may compress better or worse. For example on Debian Linux, you probably get a very old version of zlib.
I used pngquant on Linux and MacOS,I compressed the same pngs,but the result are different.
Linux will compressed more png than MacOS,do you konw this issue?
The text was updated successfully, but these errors were encountered: