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DragonFrames.lua
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f = CreateFrame("Frame")
f:RegisterEvent("ADDON_LOADED")
f:RegisterEvent("PLAYER_LEVEL_UP")
f:RegisterEvent("PLAYER_TARGET_CHANGED")
local title = "DragonFrames"
local author = "knuxyl"
local version = "2.0.1 (3/20/2023)"
local target_texture
local player_texture
local player_settings
local targetnpc_settings
local targetplayer_Settings
local player_p, player_rt, player_rp, player_rx, player_ry = PlayerFrame:GetPoint()
local defaults = {
["enabled"] = true,
["player"] = {
["enabled" ] = true,
["dynamic"] = false,
["texture"] = "High Resolution",
["frame"] = "Elite",
["levels"] = {
["Normal"] = { 1, 9 },
["Rare"] = { 10, 29 },
["RareElite"] = { 30, 59 },
["Elite"] = { 60, 255 }
},
["move"] = true
},
["target_npc"] = {
["enabled"] = true,
["target"] = {
["Friendly"] = true,
["Neutral"] = true,
["Hostile"] = true
},
["keep"] = true,
["dynamic"] = true,
["based"] = "Levels above player",
["texture"] = "High Resolution",
["frame"] = "Rare",
["unknown"] = {
["enabled"] = true,
["frame"] = "Elite"
},
["levels"] = {
["Normal"] = { 1, 3 },
["Rare"] = { 4, 6 },
["RareElite"] = { 7, 9 },
["Elite"] = { 10, 255 }
}
},
["target_player"] = {
["enabled"] = true,
["target"] = {
["Friendly"] = true,
["Neutral"] = true,
["Hostile"] = true
},
["keep"] = true,
["dynamic"] = true,
["based"] = "Levels above player",
["texture"] = "High Resolution",
["frame"] = "Rare",
["unknown"] = {
["enabled"] = true,
["frame"] = "Elite"
},
["levels"] = {
["Normal"] = { 1, 3 },
["Rare"] = { 4, 6 },
["RareElite"] = { 7, 9 },
["Elite"] = { 10, 255 }
}
}
}
local textures = {
["Original"] = {
["Normal"] = "Interface\\TargetingFrame\\UI-TargetingFrame.blp",
["Rare"] = "Interface\\TargetingFrame\\UI-TargetingFrame-Rare.blp",
["RareElite"] = "Interface\\TargetingFrame\\UI-TargetingFrame-Rare-Elite.blp",
["Elite"] = "Interface\\TargetingFrame\\UI-TargetingFrame-Elite.blp"
},
["High Resolution"] = {
["Normal"] = "Interface\\AddOns\\DragonFrames\\textures\\highresolution\\UI-TargetingFrame.blp",
["Rare"] = "Interface\\AddOns\\DragonFrames\\textures\\highresolution\\UI-TargetingFrame-Rare.blp",
["RareElite"] = "Interface\\AddOns\\DragonFrames\\textures\\highresolution\\UI-TargetingFrame-Rare-Elite.blp",
["Elite"] = "Interface\\AddOns\\DragonFrames\\textures\\highresolution\\UI-TargetingFrame-Elite.blp"
},
["Dragonflight"] = {
["Normal"] = "Interface\\AddOns\\DragonFrames\\textures\\dragonflight\\UI-TargetingFrame.blp",
["Rare"] = "Interface\\AddOns\\DragonFrames\\textures\\dragonflight\\UI-TargetingFrame-Rare.blp",
["RareElite"] = "Interface\\AddOns\\DragonFrames\\textures\\dragonflight\\UI-TargetingFrame-Rare-Elite.blp",
["Elite"] = "Interface\\AddOns\\DragonFrames\\textures\\dragonflight\\UI-TargetingFrame-Elite.blp"
},
["Original Black"] = {
["Normal"] = "Interface\\AddOns\\DragonFrames\\textures\\black\\UI-TargetingFrame.blp",
["Rare"] = "Interface\\AddOns\\DragonFrames\\textures\\black\\UI-TargetingFrame-Rare.blp",
["RareElite"] = "Interface\\AddOns\\DragonFrames\\textures\\black\\UI-TargetingFrame-Rare-Elite.blp",
["Elite"] = "Interface\\AddOns\\DragonFrames\\textures\\black\\UI-TargetingFrame-Elite.blp"
},
["Dragonflight Black"] = {
["Normal"] = "Interface\\AddOns\\DragonFrames\\textures\\dfblack\\UI-TargetingFrame.blp",
["Rare"] = "Interface\\AddOns\\DragonFrames\\textures\\dfblack\\UI-TargetingFrame-Rare.blp",
["RareElite"] = "Interface\\AddOns\\DragonFrames\\textures\\dfblack\\UI-TargetingFrame-Rare-Elite.blp",
["Elite"] = "Interface\\AddOns\\DragonFrames\\textures\\dfblack\\UI-TargetingFrame-Elite.blp"
},
["Custom"] = {
["Normal"] = "Interface\\AddOns\\DragonFrames\\textures\\custom\\UI-TargetingFrame.tga",
["Rare"] = "Interface\\AddOns\\DragonFrames\\textures\\custom\\UI-TargetingFrame-Rare.tga",
["RareElite"] = "Interface\\AddOns\\DragonFrames\\textures\\custom\\UI-TargetingFrame-Rare-Elite.tga",
["Elite"] = "Interface\\AddOns\\DragonFrames\\textures\\custom\\UI-TargetingFrame-Elite.tga"
}
}
function f:OnEvent(event, ...)
self[event](self, event, ...)
end
function f:ADDON_LOADED(event, name)
if name == "DragonFrames" then
if s == nil then
s = defaults
end
player_texture = PlayerFrameTexture:GetTexture()
f:InitializeOptions()
f:UnregisterEvent("ADDON_LOADED")
f:UpdatePlayer()
end
end
function f:PLAYER_TARGET_CHANGED()
if UnitExists("target") then
target_texture = TargetFrame.borderTexture:GetTexture()
else
target_texture = nil
end
f:UpdateTarget()
end
function f:PLAYER_LEVEL_UP(event, l)
f:UpdatePlayer(l)
end
function f:InitializeOptions()
self.panel = CreateFrame("Frame")
self.panel.name = "DragonFrames"
local scrollFrame = CreateFrame("ScrollFrame", "gScrollFrame", self.panel, "UIPanelScrollFrameTemplate")
scrollFrame:SetPoint("TOPLEFT", 3, -4)
scrollFrame:SetPoint("BOTTOMRIGHT", -27, 4)
local scrollChild = CreateFrame("Frame")
scrollFrame:SetScrollChild(scrollChild)
scrollChild:SetWidth(InterfaceOptionsFramePanelContainer:GetWidth()-18)
scrollChild:SetHeight(1)
local function Button(name, parent, text, size, point, m)
local b = CreateFrame("Button", name, parent, "UIPanelButtonTemplate")
if text then b:SetText(text) end
if size then b:SetSize(size[1], size[2]) end
if point then for i, v in ipairs(point) do
b:SetPoint(point[i][1], point[i][2], point[i][3], point[i][4], point[i][5])
end end
if m then b:SetScript("OnClick", m) end
return b
end
local function Text(name, parent, text, size, color, point)
local t = parent:CreateFontString(name, "OVERLAY", "GameFontNormal")
if text then t:SetText(text) end
if size then t:SetTextHeight(size) end
if point then for i, v in ipairs(point) do
t:SetPoint(point[i][1], point[i][2], point[i][3], point[i][4], point[i][5])
end end
if color then t:SetTextColor(color[1], color[2], color[3], color[4]) end
return t
end
local function CheckBox(name, parent, default, label, tooltip, point, m)
local c = CreateFrame("CheckButton", name, parent, "ChatConfigCheckButtonTemplate")
c:SetChecked(default)
if label then local l = Text(name:sub(2, 1).."gt"..name:sub(2), c, label, nil, {1, 1, 1, 1}, {{"LEFT", c, "RIGHT", 4, 0}}) end
if tooltip then c.tooltip = tooltip end
if point then for i, v in ipairs(point) do
c:SetPoint(point[i][1], point[i][2], point[i][3], point[i][4], point[i][5])
end end
c:SetHitRectInsets(0, 0, 0, 0)
if m then c:SetScript("OnClick", m) end
return c
end
local function EditBox(name, parent, point, m)
local e = CreateFrame("EditBox", name, parent, "InputBoxTemplate")
if point then for i, v in ipairs(point) do
e:SetPoint(point[i][1], point[i][2], point[i][3], point[i][4], point[i][5])
end end
if m then e:SetScript("OnTextChanged", m) end
e:SetSize(48, 24)
e:SetAutoFocus(false)
e:SetNumeric(true)
e:SetMaxLetters(3)
return e
end
local function DropDown(name, parent, label, items, default, size, point, m)
local d = CreateFrame("Frame", name, parent, "UIDropDownMenuTemplate")
UIDropDownMenu_SetText(d, default)
UIDropDownMenu_Initialize(d, function(self)
local i = UIDropDownMenu_CreateInfo()
for j, v in ipairs(items) do
i.text = v
i.checked = false
i.menuList = key
i.hasArrow = false
i.func = function(b)
UIDropDownMenu_SetSelectedValue(d, b.value)
UIDropDownMenu_SetText(d, b.value)
m()
end
UIDropDownMenu_AddButton(i)
end
end)
if size then UIDropDownMenu_SetWidth(d, size) end
if default then UIDropDownMenu_SetSelectedValue(d, default) end
if point then for i, v in ipairs(point) do
d:SetPoint(point[i][1], point[i][2], point[i][3], point[i][4], point[i][5])
end end
if label then local l = Text(name:sub(2, 1).."gt"..name:sub(2), d, label, nil, {1, 1, 1, 1}, {{"LEFT", d, "RIGHT", -12, 0}}) end
return d
end
local function Levels(v, label, t, text, i)
v = tonumber(v)
if v and v ~= "" then
if i == 2 and v < s[t].levels[text][1] then
v = s[t].levels[text][1]
elseif i == 1 and v > s[t].levels[text][2] then
v = s[t].levels[text][2]
end
s[t].levels[text][i] = v
if s[t].based == "Levels above player" then
local p = UnitLevel("player")
label:SetText(text.." ("..s[t].levels[text][1].."-"..s[t].levels[text][2]..")".." Levels ("..s[t].levels[text][1] + p.."-"..s[t].levels[text][2] + p..")")
else
label:SetText(text.." ("..s[t].levels[text][1].."-"..s[t].levels[text][2]..")")
end
end
end
local tTitle = Text("gtTitle", scrollChild, title, 24, nil, {{"TOPLEFT", scrollChild, "TOPLEFT", 8, -8}})
local tVersion = Text("gtVersion", scrollChild, "Version: "..version, nil, {1, 1, 1, 1}, {{"TOPLEFT", gtTitle, "BOTTOMLEFT"}})
local tAuthor = Text("gtAuthor", scrollChild, "Author: "..author, nil, {1, 1, 1, 1}, {{"TOPLEFT", gtVersion, "BOTTOMLEFT"}})
local cAddonEnabled = CheckBox("gcAddonEnabled", scrollChild, s.enabled, "Enable Addon", "Enable Addon", {{"TOPLEFT", gtAuthor, "BOTTOMLEFT", 0, -4}}, function()
s.enabled = gcAddonEnabled:GetChecked()
f:UpdatePlayer()
f:UpdateTarget()
if not s.enabled then
PlayerFrameTexture:SetTexture(player_texture)
if target_texture then
TargetFrame.borderTexture:SetTexture(target_texture)
end
end
end)
local bPlayer = CreateFrame("Button", "gbPlayer", scrollChild, "GameMenuButtonTemplate")
gbPlayer:SetScript("OnClick", function()
for i, v in ipairs(player_settings) do
v:Show()
end
for i, v in ipairs(targetnpc_settings) do
v:Hide()
end
for i, v in ipairs(targetplayer_settings) do
v:Hide()
end
end)
gbPlayer:SetSize(80, 32)
gbPlayer:SetText("Player")
gbPlayer:SetPoint("TOPLEFT", gcAddonEnabled, "BOTTOMLEFT", 0, 2)
local bTargetNPC = CreateFrame("Button", "gbTargetNPC", scrollChild, "GameMenuButtonTemplate")
gbTargetNPC:SetScript("OnClick", function()
for i, v in ipairs(player_settings) do
v:Hide()
end
for i, v in ipairs(targetnpc_settings) do
v:Show()
end
for i, v in ipairs(targetplayer_settings) do
v:Hide()
end
end)
gbTargetNPC:SetSize(100, 32)
gbTargetNPC:SetText("Target NPC")
gbTargetNPC:SetPoint("LEFT", gbPlayer, "RIGHT")
local bTargetPlayer = CreateFrame("Button", "gbTargetPlayer", scrollChild, "GameMenuButtonTemplate")
gbTargetPlayer:SetScript("OnClick", function()
for i, v in ipairs(player_settings) do
v:Hide()
end
for i, v in ipairs(targetnpc_settings) do
v:Hide()
end
for i, v in ipairs(targetplayer_settings) do
v:Show()
end
end)
gbTargetPlayer:SetSize(100, 32)
gbTargetPlayer:SetText("Target Player")
gbTargetPlayer:SetPoint("LEFT", gbTargetNPC, "RIGHT")
local bReset = CreateFrame("Button", "gbReset", scrollChild, "GameMenuButtonTemplate")
gbReset:SetScript("OnClick", function()
s = defaults
ReloadUI()
end)
gbReset:SetSize(60, 32)
gbReset:SetText("Reset")
gbReset:SetPoint("LEFT", gbTargetPlayer, "RIGHT")
local tPlayer = Text("gtPlayer", scrollChild, "Player Settings", 18, nil, {{"TOPLEFT", gbPlayer, "BOTTOMLEFT", 0, -8}})
local cPlayerEnabled = CheckBox("gcPlayerEnabled", scrollChild, s.player.enabled, "Enabled", "Enable portrait for player", {{"TOPLEFT", gtPlayer, "BOTTOMLEFT", 0, -8}}, function()
s.player.enabled = gcPlayerEnabled:GetChecked()
f:UpdatePlayer()
if not s.player.enabled then
PlayerFrameTexture:SetTexture(player_texture)
end
end)
local cPlayerDynamic = CheckBox("gcPlayerDynamic", scrollChild, s.player.dynamic, "Dynamic", "Change portrait dynamically based on level", {{"TOPLEFT", gcPlayerEnabled, "BOTTOMLEFT"}}, function()
s.player.dynamic = gcPlayerDynamic:GetChecked()
f:UpdatePlayer()
UIDropDownMenu_SetSelectedValue(gdPlayerStatic, s.player.frame)
end)
local cPlayerMove = CheckBox("gcPlayerMove", scrollChild, s.player.move, "Move player portrait", "Move the player portrait to the right to allow full frame to be seen", {{"TOPLEFT", gcPlayerDynamic, "BOTTOMLEFT"}}, function()
s.player.move = gcPlayerMove:GetChecked()
f:MovePortrait()
end)
local dPlayerTextures = DropDown("gdPlayerTextures", scrollChild, "Texture source", {"Original", "High Resolution", "Dragonflight", "Original Black", "Dragonflight Black", "Custom"}, s.player.texture, 140, {{"TOPLEFT", gcPlayerMove, "BOTTOMLEFT", -16, -4}}, function()
s.player.texture = UIDropDownMenu_GetSelectedValue(gdPlayerTextures)
f:UpdatePlayer()
end)
local dPlayerStatic = DropDown("gdPlayerStatic", scrollChild, "Player frame", {"Normal", "Rare", "RareElite", "Elite"}, s.player.frame, 140, {{"TOPLEFT", gdPlayerTextures, "BOTTOMLEFT", 0, 0}}, function()
s.player.frame = UIDropDownMenu_GetSelectedValue(gdPlayerStatic)
s.player.dynamic = false
gcPlayerDynamic:SetChecked(false)
f:UpdatePlayer()
end)
local tPlayerLevels = Text("gtPlayerLevels", scrollChild, "Dynamic Settings", 14, nil, {{"TOPLEFT", gdPlayerStatic, "BOTTOMLEFT", 16, -4}})
local ePlayerNormal1 = EditBox("gePlayerNormal1", scrollChild, {{"TOPLEFT", gtPlayerLevels, "BOTTOMLEFT", 6, -6}}, function()
Levels(gePlayerNormal1:GetText(), gtPlayerNormal, "player", "Normal", 1)
f:UpdatePlayer()
end)
local ePlayerNormal2 = EditBox("gePlayerNormal2", scrollChild, {{"LEFT", gePlayerNormal1, "RIGHT", 8, 0}}, function()
Levels(gePlayerNormal2:GetText(), gtPlayerNormal, "player", "Normal", 2)
f:UpdatePlayer()
end)
local tPlayerNormal = Text("gtPlayerNormal", scrollChild, "Normal ("..s.player.levels["Normal"][1].."-"..s.player.levels["Normal"][2]..")", nil, {1, 1, 1, 1}, {{"LEFT", ePlayerNormal2, "RIGHT", 4, 0}})
local ePlayerRare1 = EditBox("gePlayerRare1", scrollChild, {{"TOPLEFT", gePlayerNormal1, "BOTTOMLEFT"}}, function()
Levels(gePlayerRare1:GetText(), gtPlayerRare, "player", "Rare", 1)
f:UpdatePlayer()
end)
local ePlayerRare2 = EditBox("gePlayerRare2", scrollChild, {{"LEFT", gePlayerRare1, "RIGHT", 8, 0}}, function()
Levels(gePlayerRare2:GetText(), gtPlayerRare, "player", "Rare", 2)
f:UpdatePlayer()
end)
local tPlayerRare = Text("gtPlayerRare", scrollChild, "Rare ("..s.player.levels["Rare"][1].."-"..s.player.levels["Rare"][2]..")", nil, {1, 1, 1, 1}, {{"LEFT", ePlayerRare2, "RIGHT", 4, 0}})
local ePlayerRareElite1 = EditBox("gePlayerRareElite1", scrollChild, {{"TOPLEFT", gePlayerRare1, "BOTTOMLEFT"}}, function()
Levels(gePlayerRareElite1:GetText(), gtPlayerRareElite, "player", "RareElite", 1)
f:UpdatePlayer()
end)
local ePlayerRareElite2 = EditBox("gePlayerRareElite2", scrollChild, {{"LEFT", gePlayerRareElite1, "RIGHT", 8, 0}}, function()
Levels(gePlayerRareElite2:GetText(), gtPlayerRareElite, "player", "RareElite", 2)
f:UpdatePlayer()
end)
local tPlayerRareElite = Text("gtPlayerRareElite", scrollChild, "RareElite ("..s.player.levels["RareElite"][1].."-"..s.player.levels["RareElite"][2]..")", nil, {1, 1, 1, 1}, {{"LEFT", ePlayerRareElite2, "RIGHT", 4, 0}})
local ePlayerElite1 = EditBox("gePlayerElite1", scrollChild, {{"TOPLEFT", gePlayerRareElite1, "BOTTOMLEFT"}}, function()
Levels(gePlayerElite1:GetText(), gtPlayerElite, "player", "Elite", 1)
f:UpdatePlayer()
end)
local ePlayerElite2 = EditBox("gePlayerElite2", scrollChild, {{"LEFT", gePlayerElite1, "RIGHT", 8, 0}}, function()
Levels(gePlayerElite2:GetText(), gtPlayerElite, "player", "Elite", 2)
f:UpdatePlayer()
end)
local tPlayerElite = Text("gtPlayerElite", scrollChild, "Elite ("..s.player.levels["Elite"][1].."-"..s.player.levels["Elite"][2]..")", nil, {1, 1, 1, 1}, {{"LEFT", ePlayerElite2, "RIGHT", 4, 0}})
local tTargetNPC = Text("gtTargetNPC", scrollChild, "Target NPC Settings", 18, nil, {{"TOPLEFT", gbPlayer, "BOTTOMLEFT", 0, -8}})
local cTargetNPCEnabled = CheckBox("gcTargetNPCEnabled", scrollChild, s.target_npc.enabled, "Enabled", "Enable portrait for target npc", {{"TOPLEFT", gtTargetNPC, "BOTTOMLEFT", 0, -8}}, function()
s.target_npc.enabled = gcTargetNPCEnabled:GetChecked()
f:UpdateTarget()
end)
local cTargetNPCDynamic = CheckBox("gcTargetNPCDynamic", scrollChild, s.target_npc.dynamic, "Dynamic", "Change portrait dynamically based on level", {{"TOPLEFT", gcTargetNPCEnabled, "BOTTOMLEFT"}}, function()
s.target_npc.dynamic = gcTargetNPCDynamic:GetChecked()
f:UpdateTarget()
UIDropDownMenu_SetSelectedValue(gdTargetNPCStatic, s.target_npc.frame)
end)
local cTargetNPCKeep = CheckBox("gcTargetNPCKeep", scrollChild, s.target_npc.keep, "Keep current dragons", "If a target already has a dragon frame, keep it but change texture source", {{"TOPLEFT", gcTargetNPCDynamic, "BOTTOMLEFT"}}, function()
s.target_npc.keep = gcTargetNPCKeep:GetChecked()
f:UpdateTarget()
end)
local cTargetNPCFriendly = CheckBox("gcTargetNPCFriendly", scrollChild, s.target_npc.target["Friendly"], "Friendly", "Change portrait for friendly targets", {{"TOPLEFT", gcTargetNPCKeep, "BOTTOMLEFT"}}, function()
s.target_npc.target["Friendly"] = gcTargetNPCFriendly:GetChecked()
f:UpdateTarget()
end)
local cTargetNPCNeutral = CheckBox("gcTargetNPCNeutral", scrollChild, s.target_npc.target["Neutral"], "Neutral", "Change portrait for neutral targets", {{"LEFT", gtcTargetNPCFriendly, "RIGHT", 8, 0}}, function()
s.target_npc.target["Neutral"] = gcTargetNPCNeutral:GetChecked()
f:UpdateTarget()
end)
local cTargetNPCHostile = CheckBox("gcTargetNPCHostile", scrollChild, s.target_npc.target["Hostile"], "Hostile", "Change portrait for hostile targets", {{"LEFT", gtcTargetNPCNeutral, "RIGHT", 8, 0}}, function()
s.target_npc.target["Hostile"] = gcTargetNPCHostile:GetChecked()
f:UpdateTarget()
end)
local cTargetNPCUnknown = CheckBox("gcTargetNPCUnknown", scrollChild, s.target_npc.unknown.enabled, "Unknown Level", "Change portrait for unknown level targets (another match must be enabled)", {{"LEFT", gtcTargetNPCHostile, "RIGHT", 8, 0}}, function()
s.target_npc.unknown.enabled = gcTargetNPCUnknown:GetChecked()
f:UpdateTarget()
end)
local dTargetNPCTextures = DropDown("gdTargetNPCTextures", scrollChild, "Texture source", {"Original", "High Resolution", "Dragonflight", "Original Black", "Dragonflight Black", "Custom"}, s.target_npc.texture, 140, {{"TOPLEFT", gcTargetNPCFriendly, "BOTTOMLEFT", -16, -4}}, function()
s.target_npc.texture = UIDropDownMenu_GetSelectedValue(gdTargetNPCTextures)
f:UpdateTarget()
end)
local dTargetNPCStatic = DropDown("gdTargetNPCStatic", scrollChild, "Portrait frame", {"Normal", "Rare", "RareElite", "Elite"}, s.target_npc.frame, 140, {{"TOPLEFT", gdTargetNPCTextures, "BOTTOMLEFT", 0, 0}}, function()
s.target_npc.frame = UIDropDownMenu_GetSelectedValue(gdTargetNPCStatic)
s.target_npc.dynamic = false
gcTargetNPCDynamic:SetChecked(false)
f:UpdateTarget()
end)
local dTargetNPCUnknown = DropDown("gdTargetNPCUnknown", scrollChild, "Unknown level portrait frame", {"Normal", "Rare", "RareElite", "Elite"}, s.target_npc.unknown.frame, 140, {{"TOPLEFT", gdTargetNPCStatic, "BOTTOMLEFT", 0, 0}}, function()
s.target_npc.unknown.frame = UIDropDownMenu_GetSelectedValue(gdTargetNPCUnknown)
f:UpdateTarget()
end)
local tTargetNPCLevels = Text("gtTargetNPCLevels", scrollChild, "Dynamic Settings", 14, nil, {{"TOPLEFT", gdTargetNPCUnknown, "BOTTOMLEFT", 16, -4}})
local dTargetNPCDynamic = DropDown("gdTargetNPCDynamic", scrollChild, "Portrait based on", {"Levels above player", "Target level"}, "Levels above player", 140, {{"TOPLEFT", gtTargetNPCLevels, "BOTTOMLEFT", -16, -8}}, function()
s.target_npc.based = UIDropDownMenu_GetSelectedValue(gdTargetNPCDynamic)
f:UpdateTarget()
f:UpdateLevels()
end)
local eTargetNPCNormal1 = EditBox("geTargetNPCNormal1", scrollChild, {{"TOPLEFT", gdTargetNPCDynamic, "BOTTOMLEFT", 24, 0}}, function()
Levels(geTargetNPCNormal1:GetText(), gtTargetNPCNormal, "target_npc", "Normal", 1)
f:UpdateTarget()
end)
local eTargetNPCNormal2 = EditBox("geTargetNPCNormal2", scrollChild, {{"LEFT", geTargetNPCNormal1, "RIGHT", 8, 0}}, function()
Levels(geTargetNPCNormal2:GetText(), gtTargetNPCNormal, "target_npc", "Normal", 2)
f:UpdateTarget()
end)
local tTargetNPCNormal = Text("gtTargetNPCNormal", scrollChild, "Normal", nil, {1, 1, 1, 1}, {{"LEFT", eTargetNPCNormal2, "RIGHT", 4, 0}})
local eTargetNPCRare1 = EditBox("geTargetNPCRare1", scrollChild, {{"TOPLEFT", geTargetNPCNormal1, "BOTTOMLEFT"}}, function()
Levels(geTargetNPCRare1:GetText(), gtTargetNPCRare, "target_npc", "Rare", 1)
f:UpdateTarget()
end)
local eTargetNPCRare2 = EditBox("geTargetNPCRare2", scrollChild, {{"LEFT", geTargetNPCRare1, "RIGHT", 8, 0}}, function()
Levels(geTargetNPCRare2:GetText(), gtTargetNPCRare, "target_npc", "Rare", 2)
f:UpdateTarget()
end)
local tTargetNPCRare = Text("gtTargetNPCRare", scrollChild, "Rare", nil, {1, 1, 1, 1}, {{"LEFT", eTargetNPCRare2, "RIGHT", 4, 0}})
local eTargetNPCRareElite1 = EditBox("geTargetNPCRareElite1", scrollChild, {{"TOPLEFT", geTargetNPCRare1, "BOTTOMLEFT"}}, function()
Levels(geTargetNPCRareElite1:GetText(), gtTargetNPCRareElite, "target_npc", "RareElite", 1)
f:UpdateTarget()
end)
local eTargetNPCRareElite2 = EditBox("geTargetNPCRareElite2", scrollChild, {{"LEFT", geTargetNPCRareElite1, "RIGHT", 8, 0}}, function()
Levels(geTargetNPCRareElite2:GetText(), gtTargetNPCRareElite, "target_npc", "RareElite", 2)
f:UpdateTarget()
end)
local tTargetNPCRareElite = Text("gtTargetNPCRareElite", scrollChild, "RareElite", nil, {1, 1, 1, 1}, {{"LEFT", eTargetNPCRareElite2, "RIGHT", 4, 0}})
local eTargetNPCElite1 = EditBox("geTargetNPCElite1", scrollChild, {{"TOPLEFT", geTargetNPCRareElite1, "BOTTOMLEFT"}}, function()
Levels(geTargetNPCElite1:GetText(), gtTargetNPCElite, "target_npc", "Elite", 1)
f:UpdateTarget()
end)
local eTargetNPCElite2 = EditBox("geTargetNPCElite2", scrollChild, {{"LEFT", geTargetNPCElite1, "RIGHT", 8, 0}}, function()
Levels(geTargetNPCElite2:GetText(), gtTargetNPCElite, "target_npc", "Elite", 2)
f:UpdateTarget()
end)
local tTargetNPCElite = Text("gtTargetNPCElite", scrollChild, "Elite", nil, {1, 1, 1, 1}, {{"LEFT", eTargetNPCElite2, "RIGHT", 4, 0}})
local tTargetPlayer = Text("gtTargetPlayer", scrollChild, "Target Player Settings", 18, nil, {{"TOPLEFT", gbPlayer, "BOTTOMLEFT", 0, -8}})
local cTargetPlayerEnabled = CheckBox("gcTargetPlayerEnabled", scrollChild, s.target_player.enabled, "Enabled", "Enable portrait for target player", {{"TOPLEFT", gtTargetPlayer, "BOTTOMLEFT", 0, -8}}, function()
s.target_player.enabled = gcTargetPlayerEnabled:GetChecked()
f:UpdateTarget()
end)
local cTargetPlayerDynamic = CheckBox("gcTargetPlayerDynamic", scrollChild, s.target_player.dynamic, "Dynamic", "Change portrait dynamically based on level", {{"TOPLEFT", gcTargetPlayerEnabled, "BOTTOMLEFT"}}, function()
s.target_player.dynamic = gcTargetPlayerDynamic:GetChecked()
f:UpdateTarget()
UIDropDownMenu_SetSelectedValue(gdTargetPlayerStatic, s.target_player.frame)
end)
local cTargetPlayerKeep = CheckBox("gcTargetPlayerKeep", scrollChild, s.target_player.keep, "Keep current dragons", "If a target already has a dragon frame, keep it but change texture source", {{"TOPLEFT", gcTargetPlayerDynamic, "BOTTOMLEFT"}}, function()
s.target_player.keep = gcTargetPlayerKeep:GetChecked()
f:UpdateTarget()
end)
local cTargetPlayerFriendly = CheckBox("gcTargetPlayerFriendly", scrollChild, s.target_player.target["Friendly"], "Friendly", "Change portrait for friendly targets", {{"TOPLEFT", gcTargetPlayerKeep, "BOTTOMLEFT"}}, function()
s.target_player.target["Friendly"] = gcTargetPlayerFriendly:GetChecked()
f:UpdateTarget()
end)
local cTargetPlayerNeutral = CheckBox("gcTargetPlayerNeutral", scrollChild, s.target_player.target["Neutral"], "Neutral", "Change portrait for neutral targets", {{"LEFT", gtcTargetPlayerFriendly, "RIGHT", 8, 0}}, function()
s.target_player.target["Neutral"] = gcTargetPlayerNeutral:GetChecked()
f:UpdateTarget()
end)
local cTargetPlayerHostile = CheckBox("gcTargetPlayerHostile", scrollChild, s.target_player.target["Hostile"], "Hostile", "Change portrait for hostile targets", {{"LEFT", gtcTargetPlayerNeutral, "RIGHT", 8, 0}}, function()
s.target_player.target["Hostile"] = gcTargetPlayerHostile:GetChecked()
f:UpdateTarget()
end)
local cTargetPlayerUnknown = CheckBox("gcTargetPlayerUnknown", scrollChild, s.target_player.unknown.enabled, "Unknown Level", "Change portrait for unknown level targets (another match must be enabled)", {{"LEFT", gtcTargetPlayerHostile, "RIGHT", 8, 0}}, function()
s.target_player.unknown.enabled = gcTargetPlayerUnknown:GetChecked()
f:UpdateTarget()
end)
local dTargetPlayerTextures = DropDown("gdTargetPlayerTextures", scrollChild, "Texture source", {"Original", "High Resolution", "Dragonflight", "Original Black", "Dragonflight Black", "Custom"}, s.target_player.texture, 140, {{"TOPLEFT", gcTargetPlayerFriendly, "BOTTOMLEFT", -16, -4}}, function()
s.target_player.texture = UIDropDownMenu_GetSelectedValue(gdTargetPlayerTextures)
f:UpdateTarget()
end)
local dTargetPlayerStatic = DropDown("gdTargetPlayerStatic", scrollChild, "Portrait frame", {"Normal", "Rare", "RareElite", "Elite"}, s.target_player.frame, 140, {{"TOPLEFT", gdTargetPlayerTextures, "BOTTOMLEFT", 0, 0}}, function()
s.target_player.frame = UIDropDownMenu_GetSelectedValue(gdTargetPlayerStatic)
s.target_player.dynamic = false
gcTargetPlayerDynamic:SetChecked(false)
f:UpdateTarget()
end)
local dTargetPlayerUnknown = DropDown("gdTargetPlayerUnknown", scrollChild, "Unknown level portrait frame", {"Normal", "Rare", "RareElite", "Elite"}, s.target_player.unknown.frame, 140, {{"TOPLEFT", gdTargetPlayerStatic, "BOTTOMLEFT", 0, 0}}, function()
s.target_player.unknown.frame = UIDropDownMenu_GetSelectedValue(gdTargetPlayerUnknown)
f:UpdateTarget()
end)
local tTargetPlayerLevels = Text("gtTargetPlayerLevels", scrollChild, "Dynamic Settings", 14, nil, {{"TOPLEFT", gdTargetPlayerUnknown, "BOTTOMLEFT", 16, -4}})
local dTargetPlayerDynamic = DropDown("gdTargetPlayerDynamic", scrollChild, "Portrait based on", {"Levels above player", "Target level"}, "Levels above player", 140, {{"TOPLEFT", gtTargetPlayerLevels, "BOTTOMLEFT", -16, -8}}, function()
s.target_player.based = UIDropDownMenu_GetSelectedValue(gdTargetPlayerDynamic)
f:UpdateTarget()
f:UpdateLevels()
end)
local eTargetPlayerNormal1 = EditBox("geTargetPlayerNormal1", scrollChild, {{"TOPLEFT", gdTargetPlayerDynamic, "BOTTOMLEFT", 24, 0}}, function()
Levels(geTargetPlayerNormal1:GetText(), gtTargetPlayerNormal, "target_player", "Normal", 1)
f:UpdateTarget()
end)
local eTargetPlayerNormal2 = EditBox("geTargetPlayerNormal2", scrollChild, {{"LEFT", geTargetPlayerNormal1, "RIGHT", 8, 0}}, function()
Levels(geTargetPlayerNormal2:GetText(), gtTargetPlayerNormal, "target_player", "Normal", 2)
f:UpdateTarget()
end)
local tTargetPlayerNormal = Text("gtTargetPlayerNormal", scrollChild, "Normal", nil, {1, 1, 1, 1}, {{"LEFT", eTargetPlayerNormal2, "RIGHT", 4, 0}})
local eTargetPlayerRare1 = EditBox("geTargetPlayerRare1", scrollChild, {{"TOPLEFT", geTargetPlayerNormal1, "BOTTOMLEFT"}}, function()
Levels(geTargetPlayerRare1:GetText(), gtTargetPlayerRare, "target_player", "Rare", 1)
f:UpdateTarget()
end)
local eTargetPlayerRare2 = EditBox("geTargetPlayerRare2", scrollChild, {{"LEFT", geTargetPlayerRare1, "RIGHT", 8, 0}}, function()
Levels(geTargetPlayerRare2:GetText(), gtTargetPlayerRare, "target_player", "Rare", 2)
f:UpdateTarget()
end)
local tTargetPlayerRare = Text("gtTargetPlayerRare", scrollChild, "Rare", nil, {1, 1, 1, 1}, {{"LEFT", eTargetPlayerRare2, "RIGHT", 4, 0}})
local eTargetPlayerRareElite1 = EditBox("geTargetPlayerRareElite1", scrollChild, {{"TOPLEFT", geTargetPlayerRare1, "BOTTOMLEFT"}}, function()
Levels(geTargetPlayerRareElite1:GetText(), gtTargetPlayerRareElite, "target_player", "RareElite", 1)
f:UpdateTarget()
end)
local eTargetPlayerRareElite2 = EditBox("geTargetPlayerRareElite2", scrollChild, {{"LEFT", geTargetPlayerRareElite1, "RIGHT", 8, 0}}, function()
Levels(geTargetPlayerRareElite2:GetText(), gtTargetPlayerRareElite, "target_player", "RareElite", 2)
f:UpdateTarget()
end)
local tTargetPlayerRareElite = Text("gtTargetPlayerRareElite", scrollChild, "RareElite", nil, {1, 1, 1, 1}, {{"LEFT", eTargetPlayerRareElite2, "RIGHT", 4, 0}})
local eTargetPlayerElite1 = EditBox("geTargetPlayerElite1", scrollChild, {{"TOPLEFT", geTargetPlayerRareElite1, "BOTTOMLEFT"}}, function()
Levels(geTargetPlayerElite1:GetText(), gtTargetPlayerElite, "target_player", "Elite", 1)
f:UpdateTarget()
end)
local eTargetPlayerElite2 = EditBox("geTargetPlayerElite2", scrollChild, {{"LEFT", geTargetPlayerElite1, "RIGHT", 8, 0}}, function()
Levels(geTargetPlayerElite2:GetText(), gtTargetPlayerElite, "target_player", "Elite", 2)
f:UpdateTarget()
end)
local tTargetPlayerElite = Text("gtTargetPlayerElite", scrollChild, "Elite", nil, {1, 1, 1, 1}, {{"LEFT", eTargetPlayerElite2, "RIGHT", 4, 0}})
player_settings = {
gtPlayer, gcPlayerEnabled, gcPlayerDynamic, gcPlayerMove, gdPlayerTextures, gdPlayerStatic, gtPlayerLevels, gePlayerNormal1, gePlayerNormal2, gePlayerRare1, gePlayerRare2, gePlayerRareElite1, gePlayerRareElite2, gePlayerElite1, gePlayerElite2, gtPlayerNormal, gtPlayerRare, gtPlayerRareElite, gtPlayerElite
}
targetnpc_settings = {
gtTargetNPC, gcTargetNPCEnabled, gcTargetNPCDynamic, gcTargetNPCKeep, gcTargetNPCFriendly, gcTargetNPCNeutral, gcTargetNPCHostile, gcTargetNPCUnknown, gdTargetNPCTextures, gdTargetNPCStatic, gdTargetNPCUnknown, gtTargetNPCLevels, gdTargetNPCDynamic, geTargetNPCNormal1, geTargetNPCNormal2, gtTargetNPCNormal, geTargetNPCRare1, geTargetNPCRare2, gtTargetNPCRare, geTargetNPCRareElite1, geTargetNPCRareElite2, gtTargetNPCRareElite, geTargetNPCElite1, geTargetNPCElite2, gtTargetNPCElite
}
targetplayer_settings = {
gtTargetPlayer, gcTargetPlayerEnabled, gcTargetPlayerDynamic, gcTargetPlayerKeep, gcTargetPlayerFriendly, gcTargetPlayerNeutral, gcTargetPlayerHostile, gcTargetPlayerUnknown, gdTargetPlayerTextures, gdTargetPlayerStatic, gdTargetPlayerUnknown, gtTargetPlayerLevels, gdTargetPlayerDynamic, geTargetPlayerNormal1, geTargetPlayerNormal2, gtTargetPlayerNormal, geTargetPlayerRare1, geTargetPlayerRare2, gtTargetPlayerRare, geTargetPlayerRareElite1, geTargetPlayerRareElite2, gtTargetPlayerRareElite, geTargetPlayerElite1, geTargetPlayerElite2, gtTargetPlayerElite
}
for i, v in ipairs(targetplayer_settings) do
v:Hide()
end
for i, v in ipairs(targetnpc_settings) do
v:Hide()
end
f:UpdateLevels()
f:UpdatePlayer()
InterfaceOptions_AddCategory(self.panel)
end
function f:UpdateLevels()
local p = UnitLevel("player")
if s.target_npc.based == "Levels above player" then
gvTargetNPCNormal = "Normal ("..s.target_npc.levels["Normal"][1].."-"..s.target_npc.levels["Normal"][2]..") Levels ("..s.target_npc.levels["Normal"][1] + p.."-"..s.target_npc.levels["Normal"][2] + p..")"
gvTargetNPCRare = "Rare ("..s.target_npc.levels["Rare"][1].."-"..s.target_npc.levels["Rare"][2]..") Levels ("..s.target_npc.levels["Rare"][1] + p.."-"..s.target_npc.levels["Rare"][2] + p..")"
gvTargetNPCRareElite = "RareElite ("..s.target_npc.levels["RareElite"][1].."-"..s.target_npc.levels["RareElite"][2]..") Levels ("..s.target_npc.levels["RareElite"][1] + p.."-"..s.target_npc.levels["RareElite"][2] + p..")"
gvTargetNPCElite = "Elite ("..s.target_npc.levels["Elite"][1].."-"..s.target_npc.levels["Elite"][2]..") Levels ("..s.target_npc.levels["Elite"][1] + p.."-"..s.target_npc.levels["Elite"][2] + p..")"
else
gvTargetNPCNormal = "Normal ("..s.target_npc.levels["Normal"][1].."-"..s.target_npc.levels["Normal"][2]..")"
gvTargetNPCRare = "Rare ("..s.target_npc.levels["Rare"][1].."-"..s.target_npc.levels["Rare"][2]..")"
gvTargetNPCRareElite = "RareElite ("..s.target_npc.levels["RareElite"][1].."-"..s.target_npc.levels["RareElite"][2]..")"
gvTargetNPCElite = "Elite ("..s.target_npc.levels["Elite"][1].."-"..s.target_npc.levels["Elite"][2]..")"
end
if s.target_player.based == "Levels above player" then
gvTargetPlayerNormal = "Normal ("..s.target_player.levels["Normal"][1].."-"..s.target_player.levels["Normal"][2]..") Levels ("..s.target_player.levels["Normal"][1] + p.."-"..s.target_player.levels["Normal"][2] + p..")"
gvTargetPlayerRare = "Rare ("..s.target_player.levels["Rare"][1].."-"..s.target_player.levels["Rare"][2]..") Levels ("..s.target_player.levels["Rare"][1] + p.."-"..s.target_player.levels["Rare"][2] + p..")"
gvTargetPlayerRareElite = "RareElite ("..s.target_player.levels["RareElite"][1].."-"..s.target_player.levels["RareElite"][2]..") Levels ("..s.target_player.levels["RareElite"][1] + p.."-"..s.target_player.levels["RareElite"][2] + p..")"
gvTargetPlayerElite = "Elite ("..s.target_player.levels["Elite"][1].."-"..s.target_player.levels["Elite"][2]..") Levels ("..s.target_player.levels["Elite"][1] + p.."-"..s.target_player.levels["Elite"][2] + p..")"
else
gvTargetPlayerNormal = "Normal ("..s.target_player.levels["Normal"][1].."-"..s.target_player.levels["Normal"][2]..")"
gvTargetPlayerRare = "Rare ("..s.target_player.levels["Rare"][1].."-"..s.target_player.levels["Rare"][2]..")"
gvTargetPlayerRareElite = "RareElite ("..s.target_player.levels["RareElite"][1].."-"..s.target_player.levels["RareElite"][2]..")"
gvTargetPlayerElite = "Elite ("..s.target_player.levels["Elite"][1].."-"..s.target_player.levels["Elite"][2]..")"
end
gtTargetNPCNormal:SetText(gvTargetNPCNormal)
gtTargetNPCRare:SetText(gvTargetNPCRare)
gtTargetNPCRareElite:SetText(gvTargetNPCRareElite)
gtTargetNPCElite:SetText(gvTargetNPCElite)
gtTargetPlayerNormal:SetText(gvTargetPlayerNormal)
gtTargetPlayerRare:SetText(gvTargetPlayerRare)
gtTargetPlayerRareElite:SetText(gvTargetPlayerRareElite)
gtTargetPlayerElite:SetText(gvTargetPlayerElite)
end
function f:MovePortrait()
if s.enabled and s.player.enabled and s.player.move then
local offset
if s.player.frame == "RareElite" or s.player.frame == "Elite" then
if s.player.texture == "Dragonflight" or s.player.texture == "Dragonflight Black" then
offset = player_rx + 18
else
offset = player_rx + 20
end
elseif s.player.frame == "Rare" then
if s.player.texture == "Dragonflight" or s.player.texture == "Dragonflight Black" then
offset = player_rx
else
offset = player_rx + 3
end
else
offset = player_rx
end
if gcPlayerMove:GetChecked() then
PlayerFrame:ClearAllPoints()
PlayerFrame:SetPoint(player_p, player_rt, player_rp, offset, player_ry)
else
PlayerFrame:ClearAllPoints()
PlayerFrame:SetPoint(player_p, player_rt, player_rp, player_rx, player_ry)
end
else
PlayerFrame:ClearAllPoints()
PlayerFrame:SetPoint(player_p, player_rt, player_rp, player_rx, player_ry)
end
end
function f:UpdatePlayer(l)
local t = s.player
if s.enabled and t.enabled then
if not l then
l = UnitLevel("player")
end
if t.dynamic then
for k, v in pairs(t.levels) do
if l >= v[1] and l <= v[2] then
t.frame = k
break
end
t.frame = "Normal"
end
else
t.frame = UIDropDownMenu_GetSelectedValue(gdPlayerStatic)
end
PlayerFrameTexture:SetTexture(textures[t.texture][t.frame])
end
f:MovePortrait()
end
function f:Target(t)
local l = UnitLevel("target")
local p = UnitLevel("player")
local dragon
local match
if t.keep then
local r = UnitClassification("target")
if r == "normal" or r == "trivial" or r == "minus" then
dragon = nil
end
if r == "rare" then
dragon = "Rare"
elseif r == "rarelite" then
dragon = "RareElite"
elseif r == "elite" then
dragon = "Elite"
elseif r == "worldboss" then
dragon = "Elite"
end
else
dragon = nil
end
if l > -1 then
if t.dynamic then
if t.based == "Levels above player" then
for k, v in pairs(t.levels) do
if l >= p + v[1] and l <= p + v[2] then
t.frame = k
match = true
break
end
end
elseif t.based == "Target level" then
for k, v in pairs(t.levels) do
if l >= v[1] and l <= v[2] then
t.frame = k
match = true
break
end
end
end
else
match = true
end
if match and not dragon then
TargetFrame.borderTexture:SetTexture(textures[t.texture][t.frame])
elseif dragon then
TargetFrame.borderTexture:SetTexture(textures[t.texture][dragon])
else
TargetFrame.borderTexture:SetTexture(target_texture)
end
else
if t.keep and dragon then
TargetFrame.borderTexture:SetTexture(textures[t.texture][dragon])
else
if t.unknown.enabled then
TargetFrame.borderTexture:SetTexture(textures[t.texture][t.unknown.frame])
else
TargetFrame.borderTexture:SetTexture(target_texture)
end
end
end
end
function f:UpdateTarget()
local relation
local player
if UnitExists("target") and s.enabled then
player = UnitIsPlayer("target")
if UnitIsFriend("player", "target") then
relation = "Friendly"
else
if UnitIsEnemy("player", "target") then
relation = "Hostile"
else
relation = "Neutral"
end
end
if not player and s.target_npc.target[relation] and s.target_npc.enabled then
f:Target(s.target_npc)
elseif player and s.target_player.target[relation] and s.target_player.enabled then
f:Target(s.target_player)
else
TargetFrame.borderTexture:SetTexture(target_texture)
end
end
end
SLASH_DragonFrames1 = "/dragonframes"
SlashCmdList["DragonFrames"] = function(v)
InterfaceOptionsFrame_OpenToCategory(f.panel)
end
f:SetScript("OnEvent", f.OnEvent)