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Directory.Build.props
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Directory.Build.props
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<Project>
<ItemGroup>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\Unity.Postprocessing.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="MelonLoader, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="UnhollowerBaseLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnhollowerBaseLib.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\Il2CppSystem.Core.dll</HintPath>
</Reference>
</ItemGroup>
<PropertyGroup>
<OutputPath>$(MsBuildThisFileDirectory)\Output\$(Configuration)\</OutputPath>
</PropertyGroup>
</Project>