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changelog.txt
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v 1.4.9.4 (12 Dec 2024)
Major:
* Loadout system
* New Foreign Relations Policies
* New Achievements & Basges
* Census sorting, favorites, promotion
Minor:
* Temporal Paradoxes now have more intuitive behavior
* Performance optimization related to bulk TC shattering
* UI improvements
* Clicking buttons no longer generates extra game ticks
* Fix bugs related to Temporal Press
* Fix bugs related to importing a save
* Fix math errors related to Holy Genocide
* Offline gflops should work correctly now.
v 1.4.9.3
Major:
* Spaceport
v 1.4.9.2
Major:
* Queue
Minor:
* Biomes will now provide effects when explored
v 1.4.9.1
* Game will not break trying to tokenize K/G/M prefixes for infinite values anymore
* Apo will now respect noConfirm flag
* Added visual warning when users did not export saves for a while
v 1.4.9.0
Major:
* Holy Genocide
- IW Changes by Zig
* Dark Revolution
* Ivory Temples
* Whispers
* Minerology Department
v 1.4.8.6
Major:
* Biomes
* Basges
* Post Apocalypse challenge (Zig)
Minor:
* Levi filter
* Fixed IRC embedded link
* Crowdin will no longer block page in offline mode
v 1.4.8.5 (9 may 2021)
Major:
* Added pollution mechanic (Zig and Hunter)
Minor:
* Bugfix: Fixing Cryochambers doesn't allow to overcap them anymore
* Staged buildings now can be made togglable
* Deleted Resource Order file
* Other bugfixes
v 1.4.8.4 (6 apr 2021)
Major:
* Added pacifism challenge
* Deleted auto reclaim
Minor:
* Optimisation refractors
v 1.4.8.3 (16 nov 2020)
Major:
* Repeatable challenges (rewards on completion, resource reserves)
* KGNet integration
Minor:
* Theme bugfixes
* Instructional text for buildings panel
* Left/right arrow key navigation (patsy)
* Various policy and game related fixes (Zig and patsy)
v 1.4.8.2 (15 aug 2020)
Major:
* Repeatable challenges (alpha backport, phase 0)
Themes:
* New themes: Vintage, Wood v2 (permanent unlock), Computer, Arctic, Cyber, Bluish, Grayish, Greenish, Factory
Minor:
* Added an option for the scientific notation (Cirn09)
* Shark embassies scaling was reduced from 5-5-5 to 5-3-1
* Added translation widget
v 1.4.8.1 (18 july 2020)
Major:
* Fix per-tick resources that were not gained if offline progression is performed during a Temporal Paradox
* Make gamma the new mainline
* Make engineers work during time skips
* Add new challenge: Black Sky
* Implement Zebra Outpost
* Add embassies
* Double timeout of the “Observe the sky” button for Iron Will
* Clarify interactions between Praise, Solar Revolution, Apocrypha and Transcend
Themes:
* New themes: Anthracite, Black, Chocolate
Minor:
* Caravanserai does not count anymore as a free Tradepost
* Fix display of Standing ratio for Tradeposts
* Increase years in stats during offline progression
* Arrange price lists in buildings and upgrades in the same order as in the left column
* Prevent food advisor to move stuff in left column
* Fix effect of Atheism and Black Obelisks
v 1.4.8.0 (11 june 2020)
Major:
* Fix precrafted amount
* Implement Metallurgist and Chemist traits
* Allow to crash BC market
* Make BC market evolve during offline progression
* Make Divine Proportion 16:9 (all hail TV!)
Themes:
* New theme: Unicorn
* Add an option in order to move tooltip in right column, like Sleek does by default
Minor:
* Gear icon will now have a toggle indicator
* Fix options dialog overflow
* Clear up checkbox indicators
* Clear up chat/log slightly
* Fix tooltip out of window in some conditions
* Add option allowing to modify the ×10 purchase multiplier for Ctrl key
* Add option allowing to hide downgrade buttons
* Fix failing load of very old save files
* Complete description of the “no confirmation” option
* Add option allowing to always show festivals/trade/sacrifice/shatter buttons even if not applicable
* Add option allowing to display craft/trade/sacrifice buttons as percentage
* In case of unassigned engineers, display the actual number instead of just (!)
v 1.4.7.1 (19 apr 2020)
Major:
* Allow to burn paragon without breaking Iron Will mode if insane Space Oddity has already been achieved
* Improve kittens' save compression
* Make Hydroponics increase kittens capacity of Terraforming Stations
* Fix Solar Farms not being affected by Winter Has Come
* Do not refund AM if energy is negative
Themes:
* New themes: Gold, Space, Wood, School, Fluid, Vessel, Minimalist, Oil
* All themes except Classic/Inverted/Grassy/Sleek have to be unlocked (permanent unlock)
* Add an option in order to hide background image (if applicable)
* Theme will now apply to the loading screen
Minor:
* Add confirmation pop-up for present box unwrapping
* Improve contrast of text in sub-buttons
* Display energy in orange if it will be negative in winter
* Fix kittens per tick rate
* Add special effect on exotic resources and on 777 and 1337
* Fix gflops consumption display
* Always display science tab if you have the calendar or chronophysics sciences
* Use titanium' and blueprints' translated name in trade messages
* Move 'return empty-pawed' below the corresponding 'sent x trades' message and remove its bullet
* Fix Chrono Furnace state when exporting save from web to mobile
* Fix base skill XP not being multiplied by number of ticks in case of offline progression
* Remove regular faith consumption by OotV, making it a pure bonus as originally implemented
* Fix confusion about regular faith in left column vs. accumulated faith in Order of the Sun panel (all languages)
* Fix a lot of visual issues related to large resource values, layout and localization
* Saves bigger than 5MB should now fit into the localstorage
* Add option for even better compression, but generates save files incompatible with older versions
* Players now have a small chance of getting a rare kitten
* Make Molten Cores 10 times cheaper in science
v 1.4.7.0
Major:
* Fix Biofuel Processing (Data Center <-> Biolab synergy now works regardless of powered state)
* Add Time Boiler, a new building increasing heat capacity of Chrono Furnace
* Allow to get karma or paragon from present box after getting Anachronomancy
* Export save content directly in text file
Minor:
* Fix a lot of typos, texts and translations (especially Russian and Chinese)
* Fix kittens preserved by Cryochambers (sort by rank, not by remaining XP)
* Allow to shatter ×500
* Allow to hold festivals ×100
* Allow to sacrifice/refine 20/50 % of unicorns/alicorns/TCs (similarly to trades)
* Fix Tempus Fugit (make an explicit on/off button like Steamworks, save status of Tempus Fugit for refresh (but not for reset))
* Improve log rendering performance
* Don't save activation state of Chrono Furnace
* Display temporal flux total time and heat dissipation remaining/total time
* Fix workshop automation cap
* Replace “Resets Made” with “Run Number”
* Add links to preview versions
* Highlight ‘+’ link of buildings not fully activated
v 1.4.6.2 (29 may 2019)
Minor: fixed typo in Orbital Geodesy description
Major:
TF Cells / QDot Cells
Esc is back + keypad numbers to change tabs
Backported Redshift Heat
40K Runner mode
Minor ui tweaks for dark color theme
__
Changes by patsy:
- Fix many buttons not highlighting resources on hover
- Add resource highlight to trade buttons
- Fix double compressed exports
- Fix slightly malformed XHTML tags
- Some text fixes
- Fire an event when the game starts
v 1.4.6.0 (22 apr 2019)
Compedium science cap will now be limited by 100% of building science
Buildings
- Data Center
Upgrades:
- Cryocomputing
- Uplink
- Starlink
- Orbital Geodesy
- Machine Learning
Metaphysics
- Codex Levi
Cryptotheology
- Black Library
Translations (beta)
- Spanish
- Chinease
v 1.4.5.3 (9 apr 2019)
changes by Ethaniel_Kavelaars:
Highlight caps in red will be available by default
Fixed AI core consumption and tooltip
Added colors to cycle symbols
Added display for trade effectiveness
Lots and lots of other fixes
v 1.4.5.2 (7 feb 2019)
changes by TEXHIK:
Promote improvements (sorting, proper error messaging)
Added trait filter
chnages by Azarlak:
Changed the Scholasticism religious upgrade to reflect actual effects.
changes by Ethaniel_Kavelaars:
Numerous fixes in i18n
Numerous fixes related to redshift mechanic (like OOV, void and markers)
Multi-TC shattering was adjusted for better cycle manipulation
Fixed some exploits with RR and necrocorns generation
Probably something else that I forgot
v 1.4.5.1e (11 jan 2019)
changes by Dra.c00L.a:
Fixed trading for blueprints behaving incorrectly
changes by RudolfJelín:
Added cz translation
changes by Ethaniel_Kavelaars:
Various fixes to redshift logic
_
Fixed russian translation and some other localization issues
Fixed incorrect values for spice during trading
Fixed eldermass logic to be automated
v 1.4.5.1b (9 dec 2018)
changes by Dra.c00L.a:
Fixed trading and hunting to be calculated using quick heuristic.
_
You can use shift key to preview total effect on building.
v 1.4.5.1 (4 nov 2018)
Calciner blueprint price was reduced from 5 to 1
Necropolis necrocorn price is reduced from 25 to 15
Necropolis alicorn price is now 100
Research vessel starchart price have been reduced from 500 to 100
Orbital arrays starchart price is now 2000
v 1.4.5.0 (17 oct 2018)
There is no such thing as 'map'
Game will now try to compress save files with size over 5mb
Some long resource values or numbers on UI will be truncated
Fixed assign/unassign performance on jobs with >= 10K kittens
v 1.4.4.9 (27 aug 2018)
Resource table QOL tweaks
Fixed rendering perfromance in some places
Added OSX meta key shortcut
v 1.4.4.8 (19 aug 2018)
Dropbox integration is finally working
Changed loading screen to something that will not scare everyone to death
Black Radiance
changes by coderpatsy:
- Apply unicorn necropolis bonus during redshift
- Fix keyboard shortcuts
- Misc code cleanup and fixes
- Display special no trait message in languages other than en
- Fix keyboard shortcuts opening locked tabs Also guards against shortcuts opening non-existent tabs
- Add festival to happiness tooltip
v 1.4.4.7
changes by Chris:
All planets will now have a building-related cycle effects
HR effect was significantly reduced
changes by Zinsho:
You can now use shift+A/V/S/W/T/R/P/I to change tabs and escape to close dialogs
changes by Colgate:
Fix void calculations for redshift/offline progression
changes by Bioniclegenius:
Fixed Entanglers effects not working correctly
Fixed trade min/max rounding errors
___
Added Sunforge as a workaround for resource caps.
v 1.4.4.6
changes by Chris:
More default caps enforced on basic resources
Fix exploit where Combust TC price could be negative
Time impedance penalty will now be properly applied to flux years
changes by coderpatsy:
Fix workshop undo exploit
Fix AI level displaying negative
Fix HR Harvester being penalized if 0 < time.flux < 1
Updated credits section as per request of a player
v 1.4.4.5
Reduced Sunlifter price from 250 eludium to 225
Reduced Containment Chamber scaling from 1.15 to 1.125
v 1.4.4.4
Added blackcoins and blackchain
v 1.4.4.3
Added Void Resonator
Added x100 shatter button
Time Skips will no longer give you additional faith
Paradoxal Knowledge was renamed to Paradox Theory
v 1.4.4.2
changes by coderpatsy:
- Fix error when importing save without hats
- Fix typo in index.html (https://redd.it/72c4if)
- Fix minor global leak in village
- Only check neural networks once per village sim update
Balance tweaks
New chat client (now with cat pics!)
v 1.4.4.1
Changes by freeroot and coderpatsy:
A lot of stability/QOL fixes
v 1.4.4.0
Charon
Entangler
Ai Engineers
Energy consumption of Heatsinks was reduced from 2% to 1%
changes by coderpatsy:
Engineers fix and other stuff
v 1.4.3.0 (4 aug)
Heatsinks
changes by Exadv1:
System Shock
changes by coderpatsy:
Space Beacon and AI core fixes
v 1.4.2.1 (3 aug)
AI Core will now be affected by Energy challenge
Hawking Harvester will now be required to complete Energy challenge
Excluded most of the important resources from the AI Apocalypse effect
Added Japanese language to the list of available localizations
__
changes by coderpatsy:
Fixed HR Harverster not working correctly before the Dark Furure
Fixed Neural Networks effect not being correctly applied
v 1.4.2.0 (1 aug)
Umbra / HR Harvester
Quantum Computing
Elders will now display max energy limit
Chat will no longer require flash
Chat link will now be highlighted in bold 'cause nobody can find it.
Font size in resource panel will be now saved
Energy penalty of neural networks will now work corretly
AI is still perfectly safe
v 1.4.1.0 (24 jul)
Minor redesign of AI upgrade
Redshift will not be enabled for all players by default anymore
Redshift will now correctly calculate paragon bonuses
Relic stations will now have limited production if AM level is not sufficient
AI Bases
v 1.4.0.9 (14 jun)
Sky palace will now require megaliths instead of gold. Every level of SP will boost gold cap by 1%
UU will now require slightly less gold
SS will now require slightly less ivory.
Added x25 and xAll options for tc refine
v 1.4.0.8 (5 jun)
Fixed issues with Shatter TC visibility
High level Ziggurat Upgrades will now require gold.
Burn paragon button will now go at the bottom of the panel.
Zebra diplomacy will now explain upgrade in more details.
Engineering will now explain upgrade in more details.
Cargo Ships were renamed to Expanded Cargo.
Navigation will explain how culture price works.
Codex upgrades will now provide 5% multiplicative bonus to the craft
v 1.4.0.7 (7 apr)
Unicorn Necropolis
Spice Refinery
Fixed resources not being highlighted for buildings
Fixed tonns of issues from previous update
v 1.4.0.6 (20 mar)
Void Rift price is reduced from 100 to 75
Void Rift effect is increased from 1% to 2%
Quarry steel price was reduced from 150 to 125
v 1.4.0.5 (12 mar)
changes by coderpatsy:
Fix zooming in on first zoom out when using the sleek theme
Fix chrono furnace fuel being wasted when you have less than 1 TC when it activates
Add fast praise button
Add message after managing jobs
Floor craft amounts for multiplying prices and actually crafting; buttons already floor to check if they should display at all Also fix a stray global leak
__
Reduced Calciner steel price from 125 to 100
Redshift
Black Nova effect should be now applicable
v 1.4.0.4 (25 jan 2017)
Turn Smoothly was renamed to Chronosurge
Blazar will now boost RR by 2%
Black Nova will now boost energy production by 2%
Unicorn Rifts will now get a 10% synergy from the Ziggurat buildings
Ctrl+Click will now by x10 buildings
Balance tweaks:
Scientist trait effect was changed from 1% to 5%
Quarry base price and coal production were slightly buffed.
Ziggurat base price and megalith craft price were slightly reduced.
changes by tommitscheck:
Fixed Stats menu item not working in FF
v 1.4.0.3 (14 jan 2017)
Codex Vox, Codex Logos, Codex Agrum for better post-reset runs
Blazar will now affect Impedances and Chronomancy/Unicornmancy
Neural Networks
v 1.4.0.2 (6 jan 2017)
Void Rifts
AI placeholder techs
Rorschach hub placeholder
v 1.4.0.1 (5 dec 2016)
changes by freeroot:
Engineers will now perform better depending on their rank.
changes by coderpatsy:
Fixed lag caused by incorrect calendar tooltip behavior
Blast Furnace will now generate TC from excessive heat
Black Nexus will now provide a 10% boost to relic stations
Engineers will now display instructional tooltip
Astromancy
v 1.4.0.0 (4 oct 2016)
changes by freeroot:
RR will be limited by 100 units
Numerous optimizations and fixes (like, literally numerous)
1000K Years challenge
Anarchy challenge
Kittens will die if there are no housing during Winter Has Come
___
Time crystal shattering will now generate chronoheat
Chronofurnace
Time Impedance
Furthest Ring
Blazar
Dark Nova
v 1.3.1.3 (29 oct 2016)
Advanced AM Reactors will now cost less AM and much more effective
Void Reactors
Winter has Come challenge
v 1.3.1.2 (25 oct 2016)
Bio Labs will provide better science bonus when powered
Added visual indication for kittens when user builds huts for a first time
Added zebra information for reset panel if player is playing IW
v 1.3.1.1 (23 oct 2016)
changes by freeroot:
Burned paragon will now provide various bonuses
_
Loading animation
Message of the day toolbar
Factory Optimization
v 1.3.1.0 (14 oct 2016)
CMBR toolbar
AM Drive
AM Fission
Increased most of the space missions ETA time
Kittens will now die at the rate one per 5 second
v 1.3.0.0 (1 oct 2016)
changes by freeroot, Chris and coderpatsy:
Higher happiness will now increase catnip consumption by workers.
Engineers and craft automation (based on pull request by Tom Muller)
One new space mission
Resource Retrieval to keep a part of yearly production
Leviathan trade bonus increase with energy
Challenge Atheism
ShatterTc is cheaper with years
Gain temporal flux while paused
Realistic catnip management
Reactors can be supercharged by thorium
Space mission take time to reach planets
Better elders UI
Better transcendence/religion UI
Many other things for UI
Few fixes
Save space issue because of notepad.exe fixed
Optmizations
Better pretty much everything
v 1.2.1.2 (14 sep)
Chronocontrol controls days in temporal paradox
Style improvements
Fixes and optimizations
v 1.2.1.1 (10 sep)
Containment chambers energy requirement was reduced from 50 to 25
Containment chambers energy consumption can be now adjusted
Ziggurate culture cap effect was reduced from 10% to 8%
Every Unicorn Graveyard should now go
changes by Chris:
Eldermas gifts can be now unwrapped
changes by freeroot:
Trade X links will be now dynamically adjusted
Religion buildings will now display effects
Chronocontrol will increase days in temporal paradox
Fixes and optimizations
v 1.2.1.0 (1 sep)
Ziggurats will now provide 10% bonus to culture caps
SS and UU will provide passive alicorn generation in addition to the random events
Codex and Unicorn Graveyard (no effect so far)
Reset Panel in time will now explain mechanics and provide some usefull information
Base wood production was increased very slightly
Base science production was decreased very slightly, library scaling was improved
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changes by Chris:
Massive tooltip refactoring
Faith bonus will be now capped at 1K%
Transcendence tiers will now provide additional faith bonus
Transcendence tiers will now provide a 10% bonus to Apocrypha
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changes by freeroot:
Black Obelisk will increase faith bonus scaling per level by 5%
It is now possible to preserve some kittens through resets using Cryochambers
Chronospeheres can occasionally spawn new relics and void (to be rebalanced later)
Logisitcs
General performance and code tweaks
v 1.2.0.1 (23 aug)
changes by freeroot:
- Cryptotheology will now carry over resets
- A lot of tooltip/calculation fixes
changes by coderpatsy:
- Account for Event Horizon's effect in tooltips
- Fix loading resources locked state (fix "res":{"isLocked":{"isLocked":{"isLocked":{"isLocked":{... in save JSON)
- Typos
Nuclear Plants
v 1.2.0.0b (23 jul)
changes by bzbarsky:
Make the time crystal refining effects of Unicorn Utopia and Sunspire actually work.
v 1.2.0.0 (20 jul)
Terraformation
Hydroponics
Steel plants can be now toggled on and off (Button only visible if "sale" links are disabled)
v 1.1.9.4 (20 jul)
UU was split into two upgrades
UU price was reduced from 65K tears to 5K tears.
UU and Sunspire will now increase alicorn to tc refine ratio by 10% and 25%
v 1.1.9.3 (15 jul)
IRC height will be fit to window height
Fixed temporal flux limits not being applied correctly
Fixed resource lock not being correctly applied to craftable resources
Temporal Accelerator
Singularity
Made Nexus description more clear
Added flavors to the T tree
v 1.1.9.2 (12 jul)
Black Core tier level changed from 1 to 5
Black Nexus is now a tier 1 structure
Hidden resources statuses will be now saved
Added an option to lock/unlock hidden resources
v 1.1.9.1 (11 jul)
Black Core
BLS limit will be now highlighted
Option to discard paragon bonus completely
v 1.1.9.0 (7 jul)
Unspeakable amount of updates merged in (freeroot, Chris, probably someone else)
Chronotheology
Relic Stations
v 1.1.8.8 (7 jul)
IRC chat will not be reinitialized every time user goes to the log.
Option to turn WS automation on and off
Toggle building and toggle automation will now have tooltips explaining current status.
Added option to discard accumulated religion bonus
Time Battery
v 1.1.8.7 (6 jul)
Embedded IRC chat
v 1.1.8.6 (28 feb)
Time flux
v 1.1.8.5 (20 feb)
Changes by freeroot:
Leader effects
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Players can break TC in chronoforge
v 1.1.8.4 (24 jan)
Changes by freeroot:
- Added option to show and hide specific resources.
- Census UI tweaks.
- Fixed some issue with options visibility
Changes by Chris:
- Cycles require Numerology/Numeromancy to take effect.
- Numerology now triggers cycle effects in general, and Numeromancy adds more effects during festivals.
v 1.1.8.3 (19 jan)
Changes by freeroot:
-Planetary cycles will now give bonuses to certain structures.
__
Added speedwarp button to the time panel (original idea and code by Tom Muller)
v 1.1.8.2 (13 jan)
Changes by coderpatsy:
Metaphysics fixes
- Show purchased metaphysics perks even if you don't have metaphysics tech
- Remember metaphysics panel's collapsed state - fixes issue #21
Changes by freeroot:
Fixed Factory Logistics technology
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Added placeholder time/CF panels
You can now refine TC into relics
Entering DEV mode will now display all buildings regarding of unlock status
Clicking building in DEV mode will always buy it ragardless of current active resources
Elders base chance and NCC bonus were reduced by ~50%
Marker button will now display NC corruption progress
v 1.1.8.1 (2 jan)
Streamlined fertility tree
v 1.1.8.0 (1 Jan, Happy New Year)
Changes by Kida:
- Added Total Hours played for Current Game to Stats.
- Updated descriptions on voidEnergy / darkEnery to be more clear it affects storage.
- Dialog UI Changes/Fixes
Kitten Arrival Mechanics (Kitten Per Tick)
- Kittens will now arrive twice as fast during festivals.
- New paragon tree: (Kitten Fertility > Venus of Willenfluff > Purrodite > Immortal Kittens)
- Each paragon tech increases the rate kittens arrive.
- Immortal Kittens also makes them immortal (can no longer die / starve.)
v 1.1.7.9 (27 dec)
Fixed an issue with log filtering
Fixed dropbox import
v 1.1.7.9 (?) (19 dec)
Changes by coderpatsy:
- Fix tear refining being able to exceed sorrow limit slightly (sorry folks)
- Properly update when spending/refining for sorrow
- Fix display when spending all sorrow/importing a save with no sorrow over a save with sorrow
- Updated credit link, synched credits to kong index
- Text fixes
- Fix various bugs when importing saves
Changes by Kida:
- Fixed Sleek themeing issues.
- Stat clean up, and additions.
- Current game stats now save.
- Current game stats now reset on reset.
- Resources now only warn on values that can be maxed; and can tick.
- Did some odd vudo magic on the game log; and grouping by dates...
(Hope this does not mess things up....)
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Fixed a problem with leaked resources upon reset (?)
Resetting with 750+ kittens will give additional karma bonus
Trading with elders will now reduce their duration counter
Relic drop chance is reduced from 30% to 5%
Option to unlock all or individual upgrades in dev mode
Sorrow max limit on UI will be now affected by BLS cap
v 1.1.7.8 (7 dec)
Coding Changes by Kida:
Stats and Achievements:
- Added New Stats: Total Clicks, Buildings Constructed, and Avg. Kittens Born (Per Century)
- Created Stat Groups: All-Time and Current Game
- Fixed some grammatical preferences for Stats.
- 2 new super cool achievements added; with bonus stars.
- Added Star-Achievements to: utopiaProject
- Added Achievement Header
Styling/Refactoring
- Updated and Refactored many of the 'inline' styles to use 'classes'.
- Updated default css for previous inline styles.
Interface Changes by Kida:
- Added Sleek Theme (In Beta) v0.1
Features:
- Updated to a cleaner web-font. (Roboto) - Tooltip is now fixed to bottom-right of screen.
- Interface is more 'flexible'
- Improved window layout for larger screens. - Scrollbars on visible when needed now.
- New CSS styled scrollbars.
- Fixed various rendering errors.
- Updated button styles; and color. Flashes on Clicks. - Updated tab text
- Resolved log messages wrapping errors.
- Select Boxes and Import/Export Buttons updated to reflect theme.
- Dialog styles and sizes updated.
- Achievements style updated.
Notes: CSS is a hodgepodge of spaghetti-coding right now. Anyone is welcome to refine.
v 1.1.7.7 (27 nov)
Elders duration and energy bonus slightly
Elder energy bonus will be now calculated correctly
v 1.1.7.6 (26 nov)
Changes by coderpatsy:
- Fix space beacons producing less starcharts than they should
- Fix display of trade race buy/sell resource names
Changes by ArcanisCz:
-Header toolbar initial render-update
Space Manufacturing ratio was reduced from 100% to 75%
Space Manufacturing will not have effect on Planet Crackers anymore
Antimatter Bases
v 1.1.7.5 (25 nov)
Factory Processing will now have effect on oil
Price of tankers was reduced from 225 ships to 200
Alicorn summon chance was increased for Sky Palace and UU
Space Elevators will now boost H. Fractures by 0.1% of global production ratio
v 1.1.7.4 (24 nov)
Fixed star achievements not being unlocked correctly
Fluidized Reactors
Trade tab will be highlighted if elders have arrived
v 1.1.7.3 (22 nov)
AM Reactors and Beacons will now require less antimatter.
AM Reactors MK2
Automated Plants
v 1.1.7.2 (19 nov)
Elders will now stay for 50 years instead of 3. Every sacrificed necrocorn will extend this value by 25.
Elders trade will give more starcharts and have a small chance of giving an Relic
Unicorn Utopia price was significantly reduced
Tachyon Accelerators
v 1.1.7.1 (18 nov)
Every manuscript will now give a small amount of maximum culture.
Insane Space Oddity will now let you complete it with <10 paragon points
Space manufacturing effect was reduced from 100% to 75%
v 1.1.7.0 (15 nov)
Changes by coderpatsy:
- #38 Photovoltaic cells not active until refresh
- Fix display bug with Solar Satellites and 0 Satellites
- Fix Bio Labs converting non-existent catnip into oil
- Update production when kittens die, preventing unnecessary deaths
- Log actual number of dying kittens
- Plural fix for hunt all button
- Devmode function fix
- Eludium Reflectors fix and grouping
- Add a message for completely unsuccessful trades (besides the existing single-trade hostile race messsage)
- Increment totalYears stat again
- Record unicorns sacrificed instead of sacrifice events
- Format stat values
- Remove erroneous eventsObserved increment
- Labels for log filters + disabled btn cursor
Changes by xranti:
- Changed automated buildings to use resPool.convert rather than modifying values directly.
Changes by ArcanisCz:
- Fixed brief flash of non-updated tabs after click
- Religion sell buttons respect global "hide sell buttons" settings
- #45 - fixed font scaling when bld.count > 9
- trade-race panel redesign
- Proper space tab refresh after mission
- Input labels and cosmetic stuff in Options
- All labels visual improvement
(Probably something else that I missed)
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Space Beacons
Space Manufacturing
AM Reactors
Couple of new achievements
v 1.1.6.2 (5 nov)
Changes by ArcanisCz:
- Hover effects and styling for buttons
- Unassign button for leaders
Changes by Unihedron 0:
- fix stats not updating paragons earned from playing for milleniums
Changes by Roman Chang:
- Census sorts kittens primarily by rank and secondarily by exp
Changes by coderpatsy:
- Events observed stat increments on manual and SETI observations as well
- Fix Dead kittens stat recording more deaths than kittens
- Add effectMeta for scholar starcharts
v 1.1.6.1 (1 nov)