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Adds support for a mask itself to have 'rounded corners'. #39

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Apr 4, 2023
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5 changes: 5 additions & 0 deletions UiRoundedCorners/IndependentRoundedCorners.shader
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,11 @@
}

float alpha = CalcAlphaForIndependentCorners(i.uv, _halfSize.xy, _rect2props, _r);

#ifdef UNITY_UI_ALPHACLIP
clip(alpha - 0.001);
#endif

return mixAlpha(tex2D(_MainTex, i.uv), i.color, alpha);
}

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5 changes: 5 additions & 0 deletions UiRoundedCorners/RoundedCorners.shader
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,11 @@ Shader "UI/RoundedCorners/RoundedCorners" {
}

float alpha = CalcAlpha(i.uv, _WidthHeightRadius.xy, _WidthHeightRadius.z);

#ifdef UNITY_UI_ALPHACLIP
clip(alpha - 0.001);
#endif

return mixAlpha(tex2D(_MainTex, i.uv), i.color, alpha);
}

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