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Does not support Single Pass Stereo rendering #2

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provencher opened this issue Mar 30, 2017 · 7 comments
Open

Does not support Single Pass Stereo rendering #2

provencher opened this issue Mar 30, 2017 · 7 comments
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@provencher
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@keijiro keijiro self-assigned this Mar 31, 2017
@keijiro
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keijiro commented Mar 31, 2017

Just out of curious, do you think these glitch effects are usable in VR? I think they might not make any interesting effects in VR. I'm okay with spending some time for it if it's actually usable, but not sure at the moment.

@provencher
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They work very well in VR! Just not with single stereo rendering enabled.

@provencher
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I haven't tested digital glitch, but I rely on Analog glitch for my project as it makes a very cool effect that's easily controlled from a script.

@keijiro
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keijiro commented Apr 1, 2017

Okay. Thanks for the feedback. I'll check it later.

@provencher
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Cool! I'm gonna see if I can get anything working tomorrow. I looked at the shader and I know that the vertex position calculation needs to be adjusted for stereo rendering, but there are two spots where it happens, and I got a bit confused by the code when I last checked.

@cassasious
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Was there ever a solution to this query? I found it worked well in my VR piece but since enabling single pass rendering, it isn't supported.

@provencher
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Modifying screen space shaders is really complicated - for supporting single pass.

This stuff doesn't work with single pass last I checked.

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