-
Notifications
You must be signed in to change notification settings - Fork 235
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Does not support Single Pass Stereo rendering #2
Comments
Just out of curious, do you think these glitch effects are usable in VR? I think they might not make any interesting effects in VR. I'm okay with spending some time for it if it's actually usable, but not sure at the moment. |
They work very well in VR! Just not with single stereo rendering enabled. |
I haven't tested digital glitch, but I rely on Analog glitch for my project as it makes a very cool effect that's easily controlled from a script. |
Okay. Thanks for the feedback. I'll check it later. |
Cool! I'm gonna see if I can get anything working tomorrow. I looked at the shader and I know that the vertex position calculation needs to be adjusted for stereo rendering, but there are two spots where it happens, and I got a bit confused by the code when I last checked. |
Was there ever a solution to this query? I found it worked well in my VR piece but since enabling single pass rendering, it isn't supported. |
Modifying screen space shaders is really complicated - for supporting single pass. This stuff doesn't work with single pass last I checked. |
No description provided.
The text was updated successfully, but these errors were encountered: