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Hi Keijiro,
First of all this is really awesome works man.
and yeah i know that this version are prototype and you will improve it again in the future, so i just want to request some feature that maybe you can added in the future.
Mostly it would be cool if we can adapt the guerilla games volumetric rendering tech into this cloud
1 RGBA 2DTexture noise for cloud curling/distortion can be used perchannel
1 RGBA gradient for perchannel falloff for height & distance & and curl value
Descend the cloud into horizon for seamless transition
not quite sure about this
distance coverage multiplier
:)
The text was updated successfully, but these errors were encountered:
Hi Keijiro,
First of all this is really awesome works man.
and yeah i know that this version are prototype and you will improve it again in the future, so i just want to request some feature that maybe you can added in the future.
Mostly it would be cool if we can adapt the guerilla games volumetric rendering tech into this cloud
not quite sure about this
:)
The text was updated successfully, but these errors were encountered: