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Hi!
Your code is great, very clean. I was working on a clouds shader for some days now but just as it was almost ready I found this. I found here some things I was missing in my version, thanks for sharing this.
There is a small bug in your code. You are using the BeerPowder in a wrong way, it should be used for clouds pointing away from the sun. Now the BeerPowder makes a ugly black silhouettes around clouds that occlude sun. The second thing is the light loop. I could tune it fine with just <10 steps and without the random noise. I thinks the light steps should be much smaller.
The text was updated successfully, but these errors were encountered:
Thanks for the advice! This is just a quick and dirty hack at the moment... I should improve a lot for use in real applications. I'll look into the points you mentioned when I get time for improvement.
Hi!
Your code is great, very clean. I was working on a clouds shader for some days now but just as it was almost ready I found this. I found here some things I was missing in my version, thanks for sharing this.
There is a small bug in your code. You are using the BeerPowder in a wrong way, it should be used for clouds pointing away from the sun. Now the BeerPowder makes a ugly black silhouettes around clouds that occlude sun. The second thing is the light loop. I could tune it fine with just <10 steps and without the random noise. I thinks the light steps should be much smaller.
The text was updated successfully, but these errors were encountered: