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In "Stolen From Museum" plot, guardian forgets about Antique Steel Case if you investigate it. #97

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AmkG opened this issue Mar 4, 2019 · 0 comments

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@AmkG
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AmkG commented Mar 4, 2019

If you acquire the Antique Steel Case successfully, then Investigate successfully to get the next location clue, the guardian completely forgets the plot and no longer claims the Antique Steel Case.

This seems to be because of this:

.usekey <ifG V2 S203 S= 203 V2 FacXP+ N1 1 AdvancePlot 0>

Which is installed with Compose KEY E3:

start <if= V1 0 else GoCheckClue V= 1 1 ItemVar= E3 1 E2 V= 2 S202 V+ 2 1 Compose GET E3 .getKey Compose KEY E3 .useKey>

This is triggered on a successful Clue37 on the Antique Steel Case:

Clue37 <ifG PCSkillVal 37 V4 else GoDid Mental V= 4 PCSkillVal 37 ifG SkRoll 37 10 else GoNoSolve V= 3 1 Print 1 XPV 100 Trigger KEY SelfNID>

Probably removing AdvancePlot 0 in the .usekey would be sufficient to fix it.

Additionally, the guardian describes the steel case as stolen but the item itself is not tagged with type <STOLEN>.

% 04 - 06 : Mission description.
Msg4 <Actually I have some men working on that, but we could use some help recovering the stolen goods. They're believed to be stored at the criminal's hangout. Could you go there and see what you can recover?>
Msg5 <That's not a big problem for us, but I could use someone to go into the criminal's mansion to recover some of the stolen goods. Are you up for that kind of mission?>
Msg6 <That's being done as we speak. I do have a mission available, though, if you're interested... I need someone to enter the criminal's mansion and attempt to recover the stolen goods.>
% 07 - 09 : PC will be offered the mission here.
Msg7 <The museum has been robbed! Several important artifacts were stolen.>
Msg8 <There's been a break-in at the museum! The thieves got away with several important artifacts from the Age of Superpowers.>
Msg9 <Thieves have stolen seveal important historical artifacts from the museum!>

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