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I haven't tested this yet, but I don't think the decay time of the excited state is ever sampled to provide an emission time for the new photon. Most lifetimes are very short (1-100 fs) but it could be interesting to include that correction, likely involving the following lines in G4NRF.cc:
G4DynamicParticle* aGamma = new G4DynamicParticle(G4Gamma::Gamma(), emitted_gamma_direction, E_gamma);
aParticleChange.AddSecondary(aGamma);
I haven't tested this yet, but I don't think the decay time of the excited state is ever sampled to provide an emission time for the new photon. Most lifetimes are very short (1-100 fs) but it could be interesting to include that correction, likely involving the following lines in
G4NRF.cc
:G4DynamicParticle* aGamma = new G4DynamicParticle(G4Gamma::Gamma(), emitted_gamma_direction, E_gamma); aParticleChange.AddSecondary(aGamma);
Something like (pseudocode):
maybe?
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