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Description
In the VR experience I'm building, I have 2 navigation systems: navmesh (to navigate through a scene) and portals (to change scene).
blink-controls is great for teleportation, but can't interact with portals. So I have to use laser-controls just for the portals.
I'd like for blink-controls to fire raycaster events on the intersected entity:
raycaster-intersectedraycaster-intersected-clearedclickor any other event to know that the action took place
I also need to be able to cancel the teleport by capturing the click event if the intersected entity is a portal.
What do you think? Any objection to this feature?
I will also take any tips on how to implement this.
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