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server.js
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#!/usr/bin/env nodejs
var WebSocketServer = require('websocket').server;
var http = require('http');
var WebPong = require("./webpong.js");
function Client (conn, clientManager) {
this.conn = conn;
this.clientManager = clientManager;
this.subScribed = false;
this.name = "";
var self = this;
this.conn.on('message', function(message) {
if (message.type === 'utf8') {
console.log('Received Message: ' + message.utf8Data);
var data = JSON.parse(message.utf8Data);
console.log(data);
if (typeof data.update !== "undefined" &&
typeof data.player !== "undefined" &&
typeof data.velocity !== "undefined") {
if (data.player == 1) {
console.log("set ",this.name," velo to ", data.velocity)
webPong.player1.velo_y = data.velocity;
clientManager.sendUpdate();
} else if (data.player == 2) {
webPong.player2.velo_y = data.velocity;
clientManager.sendUpdate();
}
} else if (typeof data.subscribe !== "undefined") {
self.subScribed = true;
} else if (typeof data.queueMe !== "undefined" &&
typeof data.name !== "undefined") {
console.log("Added "+data.name+" to queue");
self.name = data.name;
self.clientManager.queueMe(self);
}
//connection.sendUTF( );
}
});
this.conn.on('close', function(reasonCode, description) {
console.log((new Date()) + ' Peer ' + self.conn.remoteAddress + ' disconnected.');
self.clientManager.removeClient(self);
});
}
Client.prototype.sendObj = function (obj) {
this.conn.sendUTF( JSON.stringify(obj));
};
function ClientManager(game) {
this.serverStates = {waiting2players: 0, waiting1players: 1, ingame: 2, gameOver: 3};
this.serverState = this.serverStates.waiting2players;
this.clients = [];
this.playerQueue = [];
this.game = game;
this.game.message = "Waiting for players"
self = this;
setInterval(function () {
console.log(self.serverState, self.playerQueue.length);
switch (self.serverState) {
case self.serverStates.waiting2players:
if (self.playerQueue.length > 0) {
self.serverState = self.serverStates.waiting1players;
self.game.message = "Waiting for one more player";
}
break
case self.serverStates.waiting1players:
if (self.playerQueue.length > 1) {
console.log("starting game");
self.serverState = self.serverStates.ingame;
self.game.message = "Starting Game";
self.game.startMatch();
}
else if (self.playerQueue.length < 1) {
self.serverState = self.serverStates.waiting2players;
self.game.message = "Waiting for players"
}
break
case self.serverStates.ingame:
if (self.game.gameState == self.game.GameStates.gameOver) {
self.serverState = self.serverStates.gameOver;
}
break
case self.serverStates.gameOver:
self.serverState = self.serverStates.waiting1players;
self.game.message = "Waiting for players";
break
}
self.sendUpdate();
}, 500)
}
ClientManager.prototype.addClient = function (client) {
this.clients.push(client);
};
ClientManager.prototype.queueMe = function (client) {
this.playerQueue.push(client);
};
ClientManager.prototype.sendUpdate = function () {
var state = this.game.getState();
for(var i=0; i<this.clients.length; i ++ ) {
if (this.clients[i].subScribed) {
this.clients[i].sendObj(state);
}
};
};
ClientManager.prototype.sendMessage = function (text) {
for(var i=0; i<this.clients.length; i ++ ) {
this.clients[i].sendObj({message: text});
};
};
ClientManager.prototype.removeClient = function (client) {
var index = this.clients.indexOf(client);
if (index > -1) {
this.clients.splice(index, 1);
}
var index = this.playerQueue.indexOf(client);
if (index > -1) {
this.playerQueue.splice(index, 1);
}
};
var webPong = new WebPong.WebPong();
webPong.start();
var clientManager = new ClientManager(webPong);
var server = http.createServer(function(request, response) {
console.log((new Date()) + ' Received request for ' + request.url);
response.writeHead(404);
response.end();
});
server.listen(8080, function() {
console.log((new Date()) + ' Server is listening on port 8080');
});
wsServer = new WebSocketServer({
httpServer: server,
autoAcceptConnections: false
});
function originIsAllowed(origin) {
console.log("Origin", origin);
return true;
}
wsServer.on('request', function(request) {
if (!originIsAllowed(request.origin)) {
request.reject();
console.log((new Date()) + ' Connection from origin ' + request.origin + ' rejected.');
return;
}
var connection = request.accept('webpong-stream', request.origin);
console.log((new Date()) + ' Connection accepted.');
clientManager.addClient(new Client(connection,clientManager));
});