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index.js
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index.js
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import { fromEvent, interval, map, merge, switchMap, takeUntil, } from "./operators.js";
const canvas = document.getElementById('canvas');
const clearBtn = document.getElementById('clearBtn');
const ctx = canvas.getContext('2d');
const mouseEvents = {
down: 'mousedown',
move: 'mousemove',
up: 'mouseup',
leave: 'mouseleave',
touchstart: 'touchstart',
touchmove: 'touchmove',
touchend: 'touchend',
click: 'click'
}
const store = {
db: [],
get() {
return this.db
},
set(item) {
this.db.unshift(item)
},
clear(){
this.db = []
}
}
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms))
const getMousePosition = (canvasDom, eventValue) => {
const rect = canvasDom.getBoundingClientRect()
return {
x: eventValue.clientX - rect.left,
y: eventValue.clientY - rect.top
}
}
const resetCanvas = (width, height) => {
const parent = canvas.parentElement
canvas.width = width || parent.clientWidth * 0.9
canvas.height = height || parent.clientHeight * 1.5
ctx.clearRect(0, 0, canvas.width, canvas.height)
ctx.strokeStyle = 'green'
ctx.clientWidth = 4
}
resetCanvas()
const touchToMouse = (touchEvent, mouseEvent) => {
const [touch] = touchEvent.touches.length ?
touchEvent.touches :
touchEvent.changedTouches
return new MouseEvent(mouseEvent, {
clientX: touch.clientX,
clientY: touch.clientY
})
}
merge([
fromEvent(canvas, mouseEvents.down),
fromEvent(canvas, mouseEvents.touchstart)
.pipeThrough(map(e => touchToMouse(e, mouseEvents.touchstart)))
])
.pipeThrough(
switchMap(e => {
return merge([
fromEvent(canvas, mouseEvents.move),
fromEvent(canvas, mouseEvents.touchmove)
.pipeThrough(map(e => touchToMouse(e, mouseEvents.move)))
])
.pipeThrough(takeUntil(
merge([
fromEvent(canvas, mouseEvents.up),
fromEvent(canvas, mouseEvents.leave),
fromEvent(canvas, mouseEvents.touchend)
.pipeThrough(map(e => touchToMouse(e, mouseEvents.up)))
])
))
})
)
.pipeThrough(map(function([mousedown, mousemove]) {
this._lastPosition = this._lastPosition ?? mousedown
const [from, to] = [this._lastPosition, mousemove]
.map(item => getMousePosition(canvas, item))
this._lastPosition = mousemove.type === mouseEvents.up ? null : mousemove
return {from, to}
}))
.pipeTo(new WritableStream({
write({from, to}) {
store.set({from, to})
ctx.moveTo(from.x, from.y)
ctx.lineTo(to.x, to.y)
ctx.stroke()
}
}))
fromEvent(clearBtn, mouseEvents.click)
.pipeTo(new WritableStream({
async write(chunk) {
ctx.beginPath()
ctx.strokeStyle = 'white'
for (const {from, to} of store.get()) {
ctx.moveTo(from.x, from.y)
ctx.lineTo(to.x, to.y)
ctx.stroke()
await sleep(10)
}
resetCanvas(canvas.width, canvas.height)
store.clear()
}
}))