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App on a Real iPhone fails to inject generated DYLIBS due to codesign issues #97
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Hi, $SRCROOT is wrong where you set the default, it should be "$PROJECT_FILE_PATH" |
I'm using iOS 18.1.1, XCode 16.0(16A242d) And I didn't see any error log on evalxx.err/ evalxx.log but I found some error when I run /Applications/InjectionIII.app/Contents/MacOS/InjectionIII on the terminal, does this error matter? |
Are you adding HotReloading as a Swift Package and are using the copy_bundle.sh script? You do one or the other. But at this stage it's probably better to advise you to move to the newer implementation of injection which is simpler and easier to understand when it comes to injecting a device: https://github.com/johnno1962/InjectionNext. |
thx,I will try this project next week, hot reload on real device did helps a lot for me |
my friend say, maybe it's because i'm using a free apple account, I will have a try |
Possibly, not sure you can sign for a real device without a developer account. |
I change my apple account to a paid account, it works, no more dlopen error |
I have the following build scripts:
defaults write com.johnholdsworth.InjectionIII $SRCROOT 98E0C49655785E7E247956F9017FD937D4948AE1
Bundle loaded at launch:
Do I have to self-sign InjectionIII?
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