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Failed to load Emojis when using Twemoji renderer #280
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@traone Have you found any workaround for this issue? |
@joeattardi Have you found a fix? We are getting in the browser console:
What might be causing this error? Our users are really annoyed, please find a fix as soon as possible! @traone Have you found a way to fix this error? |
Hello! |
I'm sorry that your users are really annoyed and I hope to be able to find the cause of this soon. However you need to manage your expectations. I'd like to remind you that maintaining PicMo is something I do on the side in my spare time. I have never made a single cent from my work (despite companies like Tinder and Starbucks benefitting from the work). I have a full time job that takes up a huge chunk of my time, I am also writing a book right now which takes up another huge chunk. I appreciate you using PicMo but keep in mind that you assume a certain amount of risk when using open source software, including the risk that bugs might not be fixed on a timeline that you would prefer. I hope to have some time soon to look into this, but for now I'd recommend using the native renderer instead. |
It looks like Twemoji is in bad shape right now. A while back Twitter all but abandoned the open source project. There is a fork now, but they have not yet finished adding all of the new emojis for Emoji 15. I can't draw emoji images so it's effectively blocked for the time being. However! If you still want to use Twemoji and are ok with using Emoji 14 only, you can specify |
@joeattardi I appreciate your prompt reply! We are OK with using Emoji Version 14 as there seem to be no issues at the moment. |
What options are you passing to the picker? Is there a stack trace? |
This is my config for createPop: autoFocus: 'search',
initialCategory: 'custom',
theme: darkTheme,
className: 'my-picker',
maxRecents: 10,
categories: [
'recents',
'custom',
'smileys-emotion',
'people-body',
'animals-nature',
'food-drink',
'travel-places',
'activities',
'objects',
'symbols',
'flags',
],
renderer: new TwemojiRenderer(),
custom: emotes,
i18n: {
'categories.activities': 'Activities',
'categories.animals-nature': 'Animals & Nature',
'categories.custom': '<%=guild.name%>',
'categories.flags': 'Flags',
'categories.food-drink': 'Food & Drink',
'categories.objects': 'Objects',
'categories.people-body': 'People & Body',
'categories.recents': 'Recently Used',
'categories.smileys-emotion': 'Smileys & Emotion',
'categories.symbols': 'Symbols',
'categories.travel-places': 'Travel & Places',
'error.load': 'Failed to load emojis',
'recents.clear': 'Clear recent emojis',
'recents.none': 'You haven\'t selected any emojis yet.',
'retry': 'Try again',
'search.clear': 'Clear search',
'search.error': 'Failed to search emojis',
'search.notFound': 'No results found',
'search': 'Search emojis...'
}
},{
referenceElement: trigger,
triggerElement: trigger,
position: 'bottom',
showCloseButton: false
} |
Please see above #280 (comment) Twemoji is broken for the latest emoji version, it's out of my control. If you use emoji version 14 it should work again. |
Oh it's due to the above one only? beacuse i thought it's opening on laptop and not mobile then it should be due to something else. |
My mistake, looks like this is something different, sorry about that. |
But when I changes the version of Twemoji the issue got fixed, weird |
There seems to be a problem when loading up Picmo when Twemoji renderer is enabled. The
getTwemojiKey
function fails and results in "Failed to load emojis". Pressing try again doesn't resolve the issue.This can be replicated in the Playbook.
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