Creating an assets mod and having ArmaRealMap detecting the created assets. #250
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TheMotonaut
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We have worked on an assets mods which adds some random buildings to arma 3 and have been able to place them in Eden Editor so they seem to work according to Arma 3, but I am having trouble having this tool detect the assets. How does this tool detect assets in included and what can I do with the mod so the tool have an easier time detecting it?
Thank you for your work btw, you are doing great
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