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preprocessing.md

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Types of preprocessing

Base-Norm:

  • Region-Norm : Hand-ROI
  • Illumination-Norm: RGB-to-HSV (adaptive smooth)

Data-Aug:

  1. rotate
  2. flip
  3. noise
  4. filter
  5. dilation
  6. erosion
  7. STL

Background-Norm:

  1. bg_normalization_red_channel()
  2. bg_normalization_fg_extraction()

Channel-Norm: grayscale

Resolution-Norm: resize