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I believe this is due to flex introducing subpixel positions and lengths. Off the hat I don't know a solution for this problem either, but I wonder if maybe someone else has an idea?
It's just, 98.css looks perfect except for this, this breaks the illusion just like when "retro" games use a high resolution to render assets with lower resolution but then aritifically scale/rotate them inside of the higher-resolution viewport...
The text was updated successfully, but these errors were encountered:
I'm on Chrome 97.0.4692.99.
I believe this is due to
flex
introducing subpixel positions and lengths. Off the hat I don't know a solution for this problem either, but I wonder if maybe someone else has an idea?It's just, 98.css looks perfect except for this, this breaks the illusion just like when "retro" games use a high resolution to render assets with lower resolution but then aritifically scale/rotate them inside of the higher-resolution viewport...
The text was updated successfully, but these errors were encountered: