Simple SKSE plugin making blocking only costs stamina Does three things:
- blocking only costs stamina. Health damage is negated at the moment of damage calculation and turned into stamina damaege.
- when the blocked attack has more damage than the blocker's current stamina is able to handle, the blocker staggers.
- stifles stamina regen when actor is blocking.
- CMake
- Add this to your
PATH
- Add this to your
- PowerShell
- Vcpkg
- Add the environment variable
VCPKG_ROOT
with the value as the path to the folder containing vcpkg
- Add the environment variable
- Visual Studio Community 2022
- Desktop development with C++
- CommonLibVR
- You need to build from the alandtse/vr branch
- Add this as as an environment variable
CommonLibVRPath
instead of /extern
- VR Address Library for SKSEVR
- Needed for VR
- Open
x64 Native Tools Command Prompt
- Run
cmake
- Close the cmd window
cmake --preset vs2022-windows-vcpkg-vr
cmake --build buildvr --config Release