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Straight forward. I need to generate an underwater effect with SoLoud.
I can't find any filter for that... A direct LowPass Filter. Is there any extra or way to do that in the library?
(if the only way is doing it manually, how do I acquire the float array of the audio? Is there any place that explains how to do it?)
Thanks!
The text was updated successfully, but these errors were encountered:
the BiquadResonantFilter can do what you want. https://solhsa.com/soloud/biquadfilter.html
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Straight forward.
I need to generate an underwater effect with SoLoud.
I can't find any filter for that... A direct LowPass Filter.
Is there any extra or way to do that in the library?
(if the only way is doing it manually, how do I acquire the float array of the audio? Is there any place that explains how to do it?)
Thanks!
The text was updated successfully, but these errors were encountered: