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is webXR supported on WebGL Studio? #41
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not in the roadplan but it shouldnt be hard, most of the features are already there. maybe I give it a try next months |
Im very happy to hear that, im very eager to use webGl studio in my following projects. |
This could be a good barebones starting point: https://immersive-web.github.io/webxr-samples/ particularly: TestingConcerning testing it, I noticed that firefox is quite serious about webXR these days, their firefox dev-edition has enabled all webxr features by default, and they have a simulator for devs without vr headsets: https://addons.mozilla.org/en-US/firefox/addon/webxr-api-emulator/ Another option: I've tested firefox webxr with trinus which works well, however I've had to fiddle with the settings a bit. Brainstorm: next stepThe demo-code above simply enables viewing 3d-scenes on browsers which support webxr (devices, like gyroscope controlled smartphone, or an oculus e.g.).
Let me know if I can help, by brainstorming more or by help writing code.
Because the metaverse is here :) |
the threejs editor and nunustudi both have native webXR support now, and seeing how webglStudio is another awesome webgl engine im curious if webXr is or will be supported.
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