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res.h
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res.h
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/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
//
// Copyright (c) 2009-2011, Wei Mingzhi <[email protected]>.
// Copyright (c) 2011-2022, SDLPAL development team.
// All rights reserved.
//
// This file is part of SDLPAL.
//
// SDLPAL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License, version 3
// as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#ifndef RES_H
#define RES_H
#include "common.h"
typedef enum tagLOADRESFLAG
{
kLoadGlobalData = (1 << 0), // load global data
kLoadScene = (1 << 1), // load a scene
kLoadPlayerSprite = (1 << 2), // load player sprites
} LOADRESFLAG, *LPLOADRESFLAG;
PAL_C_LINKAGE_BEGIN
VOID
PAL_InitResources(
VOID
);
VOID
PAL_FreeResources(
VOID
);
VOID
PAL_SetLoadFlags(
BYTE bFlags
);
VOID
PAL_LoadResources(
VOID
);
LPPALMAP
PAL_GetCurrentMap(
VOID
);
LPSPRITE
PAL_GetPlayerSprite(
BYTE bPlayerIndex
);
LPSPRITE
PAL_GetBattleSprite(
BYTE bPlayerIndex
);
LPSPRITE
PAL_GetEventObjectSprite(
WORD wEventObjectID
);
PAL_C_LINKAGE_END
#endif