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The documentation is not clear about what LOD 0 is, sometimes it's even contradictory:
jmonkeyengine/jme3-core/src/main/java/com/jme3/scene/Mesh.java
Lines 524 to 544 in 8ba6574
One has to dig deep into the code to find out that it just ignores the main index buffer when LODs are set:
jmonkeyengine/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java
Lines 3416 to 3419 in 8ba6574
Also setting an LOD level to null seems to be valid:
Lines 3446 to 3449 in 8ba6574
But one runs into crashes since it's not consistently handled like that:
Line 864 in 8ba6574
The text was updated successfully, but these errors were encountered:
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The documentation is not clear about what LOD 0 is, sometimes it's even contradictory:
jmonkeyengine/jme3-core/src/main/java/com/jme3/scene/Mesh.java
Lines 524 to 544 in 8ba6574
One has to dig deep into the code to find out that it just ignores the main index buffer when LODs are set:
jmonkeyengine/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java
Lines 3416 to 3419 in 8ba6574
Also setting an LOD level to null seems to be valid:
jmonkeyengine/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java
Lines 3446 to 3449 in 8ba6574
But one runs into crashes since it's not consistently handled like that:
jmonkeyengine/jme3-core/src/main/java/com/jme3/scene/Mesh.java
Line 864 in 8ba6574
The text was updated successfully, but these errors were encountered: