-
-
Notifications
You must be signed in to change notification settings - Fork 1.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
using deprecated FrameBuffer methods in jme3-core and jme3-desktop #1657
Milestone
Comments
Other related warnings:
|
Extending this issue to jme3-desktop:
|
stephengold
changed the title
using deprecated FrameBuffer methods in jme3-core
using deprecated FrameBuffer methods in jme3-core and jme3-desktop
Nov 16, 2021
bob0bob
added a commit
to bob0bob/jmonkeyengine
that referenced
this issue
Dec 3, 2021
…MonkeyEngine#1657 Updating all references to setDepthTexture and setColorTexture from old system to the new system.
I submitted a pull request for updating all these calls. |
stephengold
added a commit
that referenced
this issue
Dec 9, 2021
…1657 (#1696) * This is a very simple addition. It allows a person to set 3 variables in AppSettings. ‘CenterWindow’, ‘WindowXPosition’ and ‘WindowYPosition’ variables. This way these variable will be saved in the profile when the profile is saved, and be reloaded. I added ‘CenterWindow’ to be added with a ‘true’ value for the default value so it will run just like it did before. But if you set ‘CenterWindow’ to ‘false’ then inside LwjglWindow.java (lwjgl3 code) it will look at these new values, it will determine to center the window or use the position values to place the window back at the location the user last moved it to. Of course, these values are only updated if the “program” updates this value. So if you want to save screen position, you can save them on closing to and on restart put the window back into the same location. * formatting and comments changes. * jme3test.app.TestApplication hangs with LWJGL3 #1193 LWJGL3-JME library would block the current thread when executing LWJGL3. Instead of calling run() that is blocking, made it work like LWJGL2-JME library when they start it as a thread so run gets called. I commented out the run() function and replaced it with Thread.start(). * removing unwanted changes, since you can't do multiple pull requests at once. * formatting issues. * changed parameter naming to be more consistency with other items. * jme3test.app.TestApplication hangs with LWJGL3 #1193 LWJGL3-JME projects was doing a call that is blocking the current thread. I changed it to match how LWJGL2-JME project launches the Context Window. * jme3test.app.TestApplication hangs with LWJGL3 #1193 (#3) LWJGL3-JME projects was doing a call that is blocking the current thread. I changed it to match how LWJGL2-JME project launches the Context Window. * removing unwanted changes. * AppSettings: enhance the new javadoc * AppSettings: capitalize Window{X/Y}Position consistent w/other settings * LwjglWindow: convert tabs to spaces * AppSettings: re-arrange @see tags in javadoc * using deprecated FrameBuffer methods in jme3-core and jme3-desktop #1657 Updating all references to setDepthTexture and setColorTexture from old system to the new system. * Removing unused imports. * missed an unused import. * FrameBuffer: improve formatting of the added sourcecode * tweak the whitespace Co-authored-by: Stephen Gold <[email protected]>
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
While compiling "master" branch with "-Xlint:deprecation":
Apparently caused by PR #1401. Issue #1554 covers similar warnings in jme3-examples. For hints, see PR #1616.
The text was updated successfully, but these errors were encountered: