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bugSomething isn't workingSomething isn't working
Description
Version of the Script
1.4.3
Describe the bug
I dont know why no one has reported this yet and everyone is saying, this script is awesome?
As the plants are getting spawned server side, they are networked by default which causes the network pool to get exceeded very quickly which causes other networked entity to not spawn at all. Even plants over the 80th plant wont spawn for all players.
In our test case, we spawned/created around 80 plants and we couldnt see no more plants after that. Our "object spawner" for the police also stopped working/syncing.
How do we fix this?
To Reproduce
1. Create a Server using OneSync
2. Plant more then 100 plants
3. Check if all players can see all 100 plants, if yes, try more.Relevant log output
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bugSomething isn't workingSomething isn't working
Type
Projects
Status
In Progress