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The issue is, when I start LEGO Island now with my following preferences (see below), some textures don't seem to render properly.
I can still play the game FINE, but the game just....... doesn't look right.
Just to fill/clear this up, starting the game before was fine, all the textures were there.
I have also followed all the steps necessary to play the game on my modern PC. RGB Emulation? Check. d3drm.dll? Absolutely. dgVoodoo2? Yup.
But ever since, I did modify the settings a little bit. I now use Direct3D HAL instead of RGB Emulation.
I am on Windows 11 21H2, 11th Gen Intel Core i5 with Integrated Graphics, DirectX 12, dgVoodoo2 2.8.2, 8GB DDR4 RAM, 256GB M.2 NVMe SSD and a 13-inch screen.
My preferences are:
Speed Up Startup: Enabled
Redirect Save Files to %APPDATA%: Enabled
Exit Crash Fix: Enabled
Unhook Turning From Frame Rate
Direct3D Device: Direct3D HAL
FPS Cap: Default
Draw Cursor: Disabled
Model Quality: High
I am using the C++ version of Rebuilder, and yes, this issue is similar to these issues:
I can confirm this is not an issue with Direct3D HAL. Even going back to RGB Emulation, the textures still do not appear,
Here are some photos:
LEGO Island now:
LEGO Island before:
The text was updated successfully, but these errors were encountered:
92971
changed the title
Textures randomly disappeared [Direct3D HAL]
Textures randomly disappeared, replaced with simple colors [Direct3D HAL]
Aug 7, 2023
92971
changed the title
Textures randomly disappeared, replaced with simple colors [Direct3D HAL]
Textures randomly disappeared, replaced with bland colors [Direct3D HAL]
Aug 7, 2023
92971
changed the title
Textures randomly disappeared, replaced with bland colors [Direct3D HAL]
Textures randomly disappeared, replaced with bland colors reflecting the textures [Direct3D HAL]
Aug 7, 2023
92971
changed the title
Textures randomly disappeared, replaced with bland colors reflecting the textures [Direct3D HAL]
Textures randomly disappeared, replaced with bland colors reflecting the texture's color [Direct3D HAL]
Aug 7, 2023
I had the exact same texture issues. Try running the rebuilder with compatibility for windowsXP sp2 and run as administrator.
That solved missing textures for me.
Hello again.
The issue is, when I start LEGO Island now with my following preferences (see below), some textures don't seem to render properly.
I can still play the game FINE, but the game just....... doesn't look right.
Just to fill/clear this up, starting the game before was fine, all the textures were there.
I have also followed all the steps necessary to play the game on my modern PC. RGB Emulation? Check. d3drm.dll? Absolutely. dgVoodoo2? Yup.
But ever since, I did modify the settings a little bit. I now use Direct3D HAL instead of RGB Emulation.
I am on Windows 11 21H2, 11th Gen Intel Core i5 with Integrated Graphics, DirectX 12, dgVoodoo2 2.8.2, 8GB DDR4 RAM, 256GB M.2 NVMe SSD and a 13-inch screen.
My preferences are:
I am using the C++ version of Rebuilder, and yes, this issue is similar to these issues:
I can confirm this is not an issue with Direct3D HAL. Even going back to RGB Emulation, the textures still do not appear,
Here are some photos:
LEGO Island now:
LEGO Island before:
The text was updated successfully, but these errors were encountered: