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Issues list
Margosa's Dark Call sometimes does not work
w.gameplay
issues in gameplay code
#518
opened Oct 6, 2024 by
Mmlh1
Unused things in units_settings and towers_settings
1.SEV.LOW
Inconvenience or cosmetic issue (set by testers)
#517
opened Oct 4, 2024 by
Mmlh1
9 tasks
Lucerna teleport animation sometimes renders incorrectly
t.desktop
w.gameplay
issues in gameplay code
#516
opened Sep 26, 2024 by
Mmlh1
exclude frogs from possession targeting (mausoleum, lucerna)
w.gameplay
issues in gameplay code
#513
opened Sep 19, 2024 by
cigumo
Weird unwalkable spots in PC grids for levels 37 and 41
t.desktop
w.gameplay
issues in gameplay code
#512
opened Sep 18, 2024 by
Mmlh1
Holder loses sign in the middle in certain circumstances
1.SEV.LOW
Inconvenience or cosmetic issue (set by testers)
t.desktop
w.gameplay
issues in gameplay code
#511
opened Sep 18, 2024 by
Mmlh1
Spells are not placed correctly on middle path of level 38
t.desktop
w.gameplay
issues in gameplay code
#510
opened Sep 18, 2024 by
Mmlh1
Frogs walk backwards on level 38
t.desktop
w.gameplay
issues in gameplay code
#509
opened Sep 18, 2024 by
Mmlh1
HP bar is not correct after Froggified enemies are transformed back
1.SEV.LOW
Inconvenience or cosmetic issue (set by testers)
w.gameplay
issues in gameplay code
#508
opened Sep 18, 2024 by
Mmlh1
Make bottom bar info for enemies with instakill say 'Instakill' rather than 'None'
#503
opened Sep 18, 2024 by
Mmlh1
Scurvy Visage description does not list the damage dealt
1.PRIO.LOW
Fix when/if possible (set by developers)
1.SEV.LOW
Inconvenience or cosmetic issue (set by testers)
#502
opened Sep 18, 2024 by
Mmlh1
Small visual bug on level 37 pc
1.SEV.LOW
Inconvenience or cosmetic issue (set by testers)
t.desktop
#497
opened Sep 16, 2024 by
Mmlh1
Ignis Altar is visually affected by damage multipliers, but is not actually affected
w.gameplay
issues in gameplay code
#495
opened Sep 16, 2024 by
Mmlh1
Hanged Captain shadow is misplaced on level 41
1.PRIO.LOW
Fix when/if possible (set by developers)
w.gameplay
issues in gameplay code
#493
opened Sep 15, 2024 by
Mmlh1
Black Corsair cannot hit certain units with melee
w.gameplay
issues in gameplay code
#492
opened Sep 14, 2024 by
Mmlh1
Suggestion: make interactable level items begin charged at start of level
w.gameplay
issues in gameplay code
z.suggestion
#490
opened Sep 13, 2024 by
Mmlh1
blackthorne gains health over the max
1.PRIO.HIGH
Fix in current release or issue hotfix (set by developers)
w.gameplay
issues in gameplay code
#489
opened Sep 13, 2024 by
cigumo
crash cocos2d::Sequence::update(float)
1.PRIO.HIGH
Fix in current release or issue hotfix (set by developers)
t.mobile
w.platform
issues in the os or sdks interface layer
z.crash
#487
opened Sep 12, 2024 by
cigumo
Sandworm (sandstorm_tremor) and Ignis Altar (dinos_ignis_altar) are not affected by Master Architects (supreme_architects_system)
w.gameplay
issues in gameplay code
#485
opened Sep 6, 2024 by
Mmlh1
Do not allow purchasing DLCs before winning level 1
1.SEV.LOW
Inconvenience or cosmetic issue (set by testers)
w.ui
issues in the user interface
#483
opened Aug 29, 2024 by
cigumo
Certain skills can be used while moving
w.gameplay
issues in gameplay code
#482
opened Aug 20, 2024 by
Mmlh1
3 tasks
Wicked Sisters target Carnival Dragons with Froggification with no effect
w.gameplay
issues in gameplay code
#478
opened Aug 3, 2024 by
Emicon97
Burning Fuel's damage is lower than main attack's
w.gameplay
issues in gameplay code
#476
opened Jul 13, 2024 by
Emicon97
Stuns without ids refreshing causes significant issues
n.review
To be reviewed/sorted by the dev team
w.gameplay
issues in gameplay code
#474
opened Jul 4, 2024 by
Mmlh1
Deep Devil's Reef is affected by GXR-1 Targeting System
w.gameplay
issues in gameplay code
#473
opened Jul 2, 2024 by
Emicon97
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