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A suggestion by @SalmonDE
The idea behind this is to call an event when MagicWE2 performs a change in the world.
With the event you should be able to:
Any other ideas what events should be able to return / modify please below
The text was updated successfully, but these errors were encountered:
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A suggestion by @SalmonDE
The idea behind this is to call an event when MagicWE2 performs a change in the world.
With the event you should be able to:
Any other ideas what events should be able to return / modify please below
The text was updated successfully, but these errors were encountered: