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main_line_ani.py
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main_line_ani.py
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#!/usr/bin/python3
# -*- coding: utf-8 -*-
from numpy import pi
# from numpy import cos
# from numpy import sin
from numpy.random import random
from numpy import zeros
# from numpy import linspace
from numpy import floor
from modules.growth import spawn_curl
NMAX = 10**6
SIZE = 512
ONE = 1./SIZE
PROCS = 2
INIT_NUM = 10
STP = ONE*0.1
NEARL = 4*ONE
FARL = 100*ONE
MID = 0.5
LINEWIDTH = 5.*ONE
BACK = [1,1,1,1]
FRONT = [0,0,0,0.05]
TWOPI = pi*2.
grains = 10
np_coords = zeros(shape=(NMAX,4), dtype='float')
np_vert_coords = zeros(shape=(NMAX,2), dtype='float')
def steps(df):
from time import time
from modules.helpers import print_stats
t1 = time()
df.optimize_position(STP)
spawn_curl(df, NEARL)
if df.safe_vertex_positions(3*STP)<0:
print('vertices reached the boundary. stopping.')
return False
t2 = time()
print_stats(0, t2-t1, df)
return True
def main():
from iutils.render import Animate
from differentialLine import DifferentialLine
from fn import Fn
from modules.show import sandstroke
from modules.show import dots
DF = DifferentialLine(NMAX, FARL*2, NEARL, FARL, PROCS)
## arc
# angles = sorted(random(INIT_NUM)*pi*1.5)
# xys = []
# for a in angles:
# x = 0.5 + cos(a)*0.06
# y = 0.5 + sin(a)*0.06
# xys.append((x,y))
# DF.init_line_segment(xys, lock_edges=1)
## vertical line
#xx = sorted(0.45+0.1*random(INIT_NUM))
#yy = MID+0.005*(0.5-random(INIT_NUM))
#xys = []
#for x,y in zip(xx,yy):
#xys.append((x,y))
#DF.init_line_segment(xys, lock_edges=1)
# diagonal line
# yy = sorted(0.3+0.4*random(INIT_NUM))
# xx = 0.3+linspace(0,0.4,num=INIT_NUM)
# xys = []
# for x,y in zip(xx,yy):
# xys.append((x,y))
# DF.init_line_segment(xys, lock_edges=1)
angles = sorted(random(INIT_NUM)*TWOPI)
DF.init_circle_segment(MID,MID,FARL*0.2, angles)
fn = Fn(prefix='./res/', postfix='.png')
def wrap(render):
global np_coords
global np_vert_coords
global grains
## if fn is a path each image will be saved to that path
if not render.steps%3:
f = fn.name()
else:
f = None
grains += (-1)**floor(2*random())
print(grains)
if grains<0:
grains = 0
res = steps(DF)
render.set_front(FRONT)
coord_num = DF.np_get_edges_coordinates(np_coords)
sandstroke(render,np_coords[:coord_num,:],grains,f)
if not random()<0.1:
vert_num = DF.np_get_vert_coordinates(np_vert_coords)
dots(render,np_vert_coords[:vert_num,:],None)
return res
render = Animate(SIZE, BACK, FRONT, wrap)
render.start()
if __name__ == '__main__':
main()