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Is that expected? I'm on a Mac. I was hoping to use the polyfill to let me develop without having to use a phone or headset all the time. Just drag the view
Additional Information:
webvr-polyfill version: 0.10.10
Browser name/version/release channel: Google Chrome | 74.0.3729.131 (Official Build) (64-bit)
Operating System: MacOS 10.14.4
The text was updated successfully, but these errors were encountered:
Thank you for your patience! Currently, the polyfill doesn't create a sensor-based VRDisplay on desktop, nor has the mouse/keyboard-controllable display anymore: more information in the 0.10.0 release
Description:
I took the three.js WebVR cubes examples and pasted it into jsfiddle
https://jsfiddle.net/greggman/q5dLye1z/
That says "WEBVR NOT SUPPORTED" which I expected
I then added the polyfill to the top of the HTML with
https://jsfiddle.net/greggman/8vtw670k/
and now I get
VR NOT FOUND
Is that expected? I'm on a Mac. I was hoping to use the polyfill to let me develop without having to use a phone or headset all the time. Just drag the view
Additional Information:
The text was updated successfully, but these errors were encountered: