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<p>Alright! We have our two buttons in <code>increment</code> and <code>decrement</code>, and our counter value in <code>counter</code>. That should be everything, right?</p>
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<p>Not so fast! The widgets in our counter interface are displayed in a specific <strong>order</strong>. Given our three widgets, there is a total of
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<strong>six</strong> different ways to order them! However, the order we want is: <code>increment</code>, <code>counter</code>, and <code>decrement</code>.</p>
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<strong>six</strong> different ways to order them. However, the order we want is: <code>increment</code>, <code>counter</code>, and <code>decrement</code>.</p>
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<p>A very simple way of describing this order is to create a list with our widgets:</p>
let interface = column![increment, counter, decrement];</code></pre>
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<p>This is very similar to our previous snippet! iced provides a <code>column!</code> macro for creating a <code>column</code> out of some widgets in a particular
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<p>This is very similar to our previous snippet. iced provides a <code>column!</code> macro for creating a <code>column</code> out of some widgets in a particular
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<strong>order</strong>—analogous to <code>vec!</code>.</p>
<p>At this point, we have in our <code>interface</code> variable a <code>column</code> representing our counter interface. But if we actually tried to run it,
let increment = button("+").on_press(Message::Increment);
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let decrement = button("-").on_press(Message::Decrement);</code></pre>
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<p>Awesome! Our interactions are wired up! But there is still a small detail left. A button can be pressed multiple times. Therefore,
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<p>Awesome! Our interactions are wired up. But there is still a small detail left. A button can be pressed multiple times. Therefore,
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the same button may need to produce multiple instances of the same <code>Message</code>. As a result, we need our <code>Message</code> type to be cloneable.</p>
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<p>We can easily <em>derive</em> the <code>Clone</code> trait—as well as <code>Debug</code> and <code>Copy</code> for good measure:</p>
<p>Alright! We have our two buttons in <code>increment</code> and <code>decrement</code>, and our counter value in <code>counter</code>. That should be everything, right?</p>
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<p>Not so fast! The widgets in our counter interface are displayed in a specific <strong>order</strong>. Given our three widgets, there is a total of
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<strong>six</strong> different ways to order them! However, the order we want is: <code>increment</code>, <code>counter</code>, and <code>decrement</code>.</p>
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<strong>six</strong> different ways to order them. However, the order we want is: <code>increment</code>, <code>counter</code>, and <code>decrement</code>.</p>
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<p>A very simple way of describing this order is to create a list with our widgets:</p>
let interface = column![increment, counter, decrement];</code></pre>
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<p>This is very similar to our previous snippet! iced provides a <code>column!</code> macro for creating a <code>column</code> out of some widgets in a particular
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<p>This is very similar to our previous snippet. iced provides a <code>column!</code> macro for creating a <code>column</code> out of some widgets in a particular
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<strong>order</strong>—analogous to <code>vec!</code>.</p>
<p>At this point, we have in our <code>interface</code> variable a <code>column</code> representing our counter interface. But if we actually tried to run it,
let increment = button("+").on_press(Message::Increment);
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let decrement = button("-").on_press(Message::Decrement);</code></pre>
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<p>Awesome! Our interactions are wired up! But there is still a small detail left. A button can be pressed multiple times. Therefore,
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<p>Awesome! Our interactions are wired up. But there is still a small detail left. A button can be pressed multiple times. Therefore,
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the same button may need to produce multiple instances of the same <code>Message</code>. As a result, we need our <code>Message</code> type to be cloneable.</p>
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<p>We can easily <em>derive</em> the <code>Clone</code> trait—as well as <code>Debug</code> and <code>Copy</code> for good measure:</p>
<p>This chapter documents <ahref="https://github.com/iced-rs/iced/tree/eb67aa5d71172569e3d404107a1a449998d98d42">a revision of iced</a> not yet officially released. If you enjoy living on the edge,
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you can directly rely on this revision in your <code>Cargo.toml</code>:</p>
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