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cmake/versioning.cmake

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set(F4SE_VERSION_MAJOR 0)
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set(F4SE_VERSION_MINOR 7)
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set(F4SE_VERSION_PATCH 2)
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set(F4SE_VERSION_PATCH 3)
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set(F4_VERSION_MAJOR 1)
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set(F4_VERSION_MINOR 10)

f4se_common/f4se_version.h

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// these have to be macros so they can be used in the .rc
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#define F4SE_VERSION_INTEGER 0
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#define F4SE_VERSION_INTEGER_MINOR 7
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#define F4SE_VERSION_INTEGER_BETA 2
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#define F4SE_VERSION_VERSTRING "0, 0, 7, 2"
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#define F4SE_VERSION_INTEGER_BETA 3
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#define F4SE_VERSION_VERSTRING "0, 0, 7, 3"
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#define F4SE_VERSION_PADDEDSTRING "0027"
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#define F4SE_VERSION_RELEASEIDX 27
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// information about the state of the game at the time of release
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#define F4SE_TARGETING_BETA_VERSION 0
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#define CURRENT_RELEASE_RUNTIME RUNTIME_VERSION_1_10_984
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#define CURRENT_RELEASE_F4SE_STR "0.7.2"
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#define CURRENT_RELEASE_F4SE_STR "0.7.3"
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#if GET_EXE_VERSION_SUB(RUNTIME_VERSION) == RUNTIME_TYPE_BETHESDA
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#define SAVE_FOLDER_NAME "Fallout4"

f4se_readme.txt

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Fallout 4 Script Extender v0.7.2 BETA
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Fallout 4 Script Extender v0.7.3 BETA
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by Ian Patterson, Stephen Abel, and Brendan Borthwick (ianpatt, behippo, and plb)
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The Fallout 4 Script Extender, or F4SE for short, is a modder's resource that expands the scripting capabilities of Fallout 4. It does so without modifying the executable files on disk, so there are no permanent side effects.

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