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Pacman Game

Completed game mechanics/visuals:

  • Generation of a quad with VBOs and VAOs for sprites
  • Shader input for sprites
  • Opengl texture loading
  • Collision Detection
  • Sprite Loader with movements
  • Tile Interactions
  • User Input
  • Fixed slow framerates for sprites by redoing AIPatterns class
  • Put previous position in sprite class for easier access across multiple classes
  • refactored scatter and put function in for reusable code purposes
  • changed scatter mode to not reverse direction like chase mode
  • patrol chase implementation done
  • random chase implementation
  • Ghost Mode implementation done
  • Enemy and AI creation

Uncompleted/Upcoming game mechanics/visual:

  • More efficient VAO/VBO generation
  • Ghost Mode Timer
  • Scoring
  • Levels
  • Animations for sprites