-
Notifications
You must be signed in to change notification settings - Fork 0
/
Player.gd
62 lines (48 loc) · 1.74 KB
/
Player.gd
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
extends Area2D
signal hit
export var speed = 400
var screen_size
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
screen_size = get_viewport_rect().size
connect("body_entered", self, "_on_Player_body_entered")
hide()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var velocity = Vector2() # The player's movement vector.
if Input.is_action_pressed("ui_right"):
velocity.x += 1
if Input.is_action_pressed("ui_left"):
velocity.x -= 1
if Input.is_action_pressed("ui_down"):
velocity.y += 1
if Input.is_action_pressed("ui_up"):
velocity.y -= 1
if velocity.length() > 0:
velocity = velocity.normalized() * speed
$AnimatedSprite.play()
else:
$AnimatedSprite.stop()
var widthOffset = $CollisionShape2D.shape.radius
var heightOffset = $CollisionShape2D.shape.radius + ($CollisionShape2D.shape.height/2)
position += velocity * delta
position.x = clamp(position.x, widthOffset, screen_size.x - widthOffset)
position.y = clamp(position.y, heightOffset, screen_size.y - heightOffset)
if velocity.x !=0:
$AnimatedSprite.animation = "right"
$AnimatedSprite.flip_v = false
$AnimatedSprite.flip_h = velocity.x < 0
if velocity.y != 0:
$AnimatedSprite.animation = "up"
$AnimatedSprite.flip_v = velocity.y > 0
func _on_Player_body_entered(body):
hide()
emit_signal("hit")
$CollisionShape2D.set_deferred("disabled", true) # disable hit collision so we dont keep emiting hit signals
func start(pos):
position = pos
show()
$CollisionShape2D.disabled = false