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Overview

This is my head-first dive into C++. I'm trying to use several features of the language that seem useful or will be applicable in development of C++ projects (i.e. Makefile).

This is a small game where you battle randomly generated enemies one after another. Think of it as a bullet-hell combined with an turn based combat game.

I wanted to take a concept I was somewhat familar with and implement it in a new programming language that I haven't really used the features of before.

Gameplay

Software Explanation

Development Environment

This project was developed using Kate text editor with GDB extensions for debugging. The compiler intended to be used is g++ with make.

The language is C++ and tries to make use of exclusively the standard library as much as possible. The eventual goal is to make it so this project can be ported to a microcontroller.

Useful Websites

Here are some sites I've found useful while developing this project:

Future Work

  • Implement experience gain
  • Don't use a map for base stats
  • Use ncurses instead of cout and cin
  • Modify data for a more balanced game