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rendermeshgenerator.h
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/*
* Copyright (c) 2020 Jeremy HU <jeremy-at-dust3d dot org>. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef AUTO_REMESHER_RENDER_MESH_GENERATOR_H
#define AUTO_REMESHER_RENDER_MESH_GENERATOR_H
#include <QObject>
#include <AutoRemesher/Vector3>
#include "pbrshadermesh.h"
class RenderMeshGenerator: public QObject
{
Q_OBJECT
public:
RenderMeshGenerator(const std::vector<AutoRemesher::Vector3> &vertices,
const std::vector<std::vector<size_t>> &faces) :
m_vertices(new std::vector<AutoRemesher::Vector3>(vertices)),
m_faces(new std::vector<std::vector<size_t>>(faces))
{
}
~RenderMeshGenerator()
{
delete m_renderMesh;
}
PbrShaderMesh *takeRenderMesh()
{
PbrShaderMesh *renderMesh = m_renderMesh;
m_renderMesh = nullptr;
return renderMesh;
}
void generate();
signals:
void finished();
public slots:
void process();
private:
std::vector<AutoRemesher::Vector3> *m_vertices = nullptr;
std::vector<std::vector<size_t>> *m_faces = nullptr;
PbrShaderMesh *m_renderMesh = nullptr;
void normalizeVertices();
static void calculateNormalizedFactors(const std::vector<AutoRemesher::Vector3> &vertices,
AutoRemesher::Vector3 *origin,
double *maxLength);
};
#endif