-
-
Notifications
You must be signed in to change notification settings - Fork 88
/
Copy pathmainwindow.h
106 lines (100 loc) · 3.69 KB
/
mainwindow.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
/*
* Copyright (c) 2020 Jeremy HU <jeremy-at-dust3d dot org>. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef AUTO_REMESHER_MAIN_WINDOW_H
#define AUTO_REMESHER_MAIN_WINDOW_H
#include <QMainWindow>
#include <QCloseEvent>
#include <QShowEvent>
#include <QString>
#include <queue>
#include <AutoRemesher/AutoRemesher>
#include <AutoRemesher/Vector3>
#include "pbrshaderwidget.h"
class RenderMeshGenerator;
class QuadMeshGenerator;
class SpinnableAwesomeButton;
class FloatNumberWidget;
class QComboBox;
#ifdef Q_OS_WIN32
class QWinTaskbarButton;
#endif
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
struct ResultMesh
{
std::vector<AutoRemesher::Vector3> vertices;
std::vector<std::vector<size_t>> faces;
};
MainWindow();
~MainWindow();
PbrShaderWidget *modelRenderWidget() const;
static size_t total();
protected:
void closeEvent(QCloseEvent *event);
void showEvent(QShowEvent *event);
private slots:
void showSupporters();
void showAcknowlegements();
void viewSource();
void gotoHomepage();
void reportIssues();
void showAbout();
void checkForUpdates();
void updateTitle();
void loadModel();
void saveMesh();
bool loadObj(const QString &filename);
void setCurrentFilename(const QString &filename);
void checkRenderQueue();
void renderMeshReady();
void generateQuadMesh();
void quadMeshReady();
void updateButtonStates();
void updateProgress(float progress);
private:
PbrShaderWidget *m_modelRenderWidget = nullptr;
AutoRemesher::AutoRemesher *m_autoRemesher = nullptr;
bool m_inProgress = false;
bool m_saved = true;
float m_targetDensity = 0.0;
float m_targetScaling = 2.0;
AutoRemesher::ModelType m_modelType = AutoRemesher::ModelType::Organic;
std::vector<AutoRemesher::Vector3> m_originalVertices;
std::vector<std::vector<size_t>> m_originalTriangles;
std::vector<AutoRemesher::Vector3> *m_remeshedVertices = nullptr;
std::vector<std::vector<size_t>> *m_remeshedQuads = nullptr;
QString m_currentFilename;
RenderMeshGenerator *m_renderMeshGenerator = nullptr;
std::queue<ResultMesh> m_renderQueue;
bool m_quadMeshResultIsDirty = false;
QuadMeshGenerator *m_quadMeshGenerator = nullptr;
SpinnableAwesomeButton *m_loadModelButton = nullptr;
SpinnableAwesomeButton *m_saveMeshButton = nullptr;
FloatNumberWidget *m_targetTriangleCountWidget = nullptr;
FloatNumberWidget *m_targetScalingWidget = nullptr;
//QComboBox *m_modelTypeSelectBox = nullptr;
QComboBox *m_edgeScalingSelectBox = nullptr;
#ifdef Q_OS_WIN32
QWinTaskbarButton *m_taskbarButton = nullptr;
#endif
};
#endif