diff --git a/README.md b/README.md
index ec41ff9..40de44a 100644
--- a/README.md
+++ b/README.md
@@ -20,7 +20,7 @@
- It should be possible to give each sprite an ID, group them (e.g. for animations) or further annotate them for game specific purposes.
- The tool should be able to deduce obvious information from the input images and assist with completing the required information.
-While any text editor can be used for writing the input definition, the [Visual Studio Code Extension](https://github.com/houmain/spright-vscode) can greatly simplify the process.
+While any text editor can be used for writing the input definition, the [Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=houmain.spright-vscode) can greatly simplify the process.
Also have a look at the [spright test suite](https://github.com/houmain/spright-test-suite) to get an impression of the functionality.
diff --git a/extra/chocolatey/spright.nuspec b/extra/chocolatey/spright.nuspec
index 7c0cebc..80287be 100644
--- a/extra/chocolatey/spright.nuspec
+++ b/extra/chocolatey/spright.nuspec
@@ -14,19 +14,17 @@
https://raw.githubusercontent.com/houmain/spright/main/LICENSE
false
https://github.com/houmain/spright/issues
- spright productivity automation cross-platform accessibility keyboard-layout keyboard-shortcuts context-awareness
- spright is more than a simple sprite sheet packer
+ spright atlas sprites sprite-sheet texture texture-atlas texture-packer
+ An advanced sprite sheet packer and sprite annotator.
-An advanced sprite sheet packer and sprite annotator.
-
-Its key ideas are:
+**spright** is more than a simple sprite sheet packer, it can be [used as one](https://github.com/houmain/spright/blob/main/README.md#simple-sheet-packing) though. Its key ideas are:
- Keep all the information about the sprites and tiles, required for being efficiently consumable by the game engine, in a plain text file.
- Instead of forcing one to split each sprite in a separate file and later address them using the filename, it should be possible to keep them in whatever format they are most conveniently to handle.
- It should be possible to give each sprite an ID, group them (e.g. for animations) or further annotate them for game specific purposes.
- The tool should be able to deduce obvious information from the input images and assist with completing the required information.
-While any text editor can be used for writing the input definition, the [Visual Studio Code Extension](https://github.com/houmain/spright-vscode) can greatly simplify the process.
+While any text editor can be used for writing the input definition, the [Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=houmain.spright-vscode) can greatly simplify the process.
Also have a look at the [spright test suite](https://github.com/houmain/spright-test-suite) to get an impression of the functionality.