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Add heavy network packet loss, e.g. iptables -A OUTPUT -d $SERVER_IP -m statistic --mode random --probability 0.5 -j DROP (which randomly drops every second packet)
Start the game and go to the lobby screen
FATAL ERROR in native method: Thread[threadpool-nondaemon-4,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.
at org.lwjgl.opengl.GL11C.glBindTexture(Native Method)
at org.lwjgl.opengl.GL11.glBindTexture(GL11.java:854)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL20.glBindTexture(Lwjgl3GL20.java:92)
at com.badlogic.gdx.graphics.GLTexture.bind(GLTexture.java:73)
at com.badlogic.gdx.graphics.g2d.PixmapPacker.pack(PixmapPacker.java:259)
- locked <0x00000007084e5850> (a com.badlogic.gdx.graphics.g2d.PixmapPacker)
at com.badlogic.gdx.graphics.g2d.PixmapPacker.pack(PixmapPacker.java:156)
- locked <0x00000007084e5850> (a com.badlogic.gdx.graphics.g2d.PixmapPacker)
at com.unciv.ui.components.NativeBitmapFontData.getGlyph(Fonts.kt:119)
at com.badlogic.gdx.graphics.g2d.BitmapFont$BitmapFontData.getGlyphs(BitmapFont.java:845)
at com.unciv.ui.components.NativeBitmapFontData.getGlyphs(Fonts.kt:155)
at com.badlogic.gdx.graphics.g2d.GlyphLayout.setText(GlyphLayout.java:178)
at com.badlogic.gdx.graphics.g2d.GlyphLayout.setText(GlyphLayout.java:95)
at com.badlogic.gdx.scenes.scene2d.ui.Label.computePrefSize(Label.java:162)
at com.badlogic.gdx.scenes.scene2d.ui.Label.scaleAndComputePrefSize(Label.java:147)
at com.badlogic.gdx.scenes.scene2d.ui.Label.getPrefWidth(Label.java:244)
at com.badlogic.gdx.scenes.scene2d.ui.Label.<init>(Label.java:75)
at com.unciv.ui.components.extensions.Scene2dExtensionsKt.toLabel(Scene2dExtensions.kt:258)
at com.unciv.ui.components.extensions.Scene2dExtensionsKt.toLabel$default(Scene2dExtensions.kt:246)
at com.unciv.ui.screens.multiplayerscreens.LobbyPlayerList$recreate$1.invokeSuspend(LobbyPlayerList.kt:108)
at com.unciv.ui.screens.multiplayerscreens.LobbyPlayerList$recreate$1.invoke(LobbyPlayerList.kt)
at com.unciv.ui.screens.multiplayerscreens.LobbyPlayerList$recreate$1.invoke(LobbyPlayerList.kt)
at com.unciv.utils.Concurrency$runBlocking$1.invokeSuspend(Concurrency.kt:47)
at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
at kotlinx.coroutines.DispatchedTask.run(DispatchedTask.kt:106)
at com.unciv.utils.CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:173)
at com.unciv.utils.CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:173)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandling$1.invoke(CrashHandlingExtensions.kt:17)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.utils.CrashHandlingDispatcher.dispatch$lambda$0(Concurrency.kt:173)
at com.unciv.utils.CrashHandlingDispatcher$$Lambda$91/0x0000000840116840.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker([email protected]/ThreadPoolExecutor.java:1128)
at java.util.concurrent.ThreadPoolExecutor$Worker.run([email protected]/ThreadPoolExecutor.java:628)
at java.lang.Thread.run([email protected]/Thread.java:829)
terminated by signal SIGABRT (Abort)
The text was updated successfully, but these errors were encountered:
CrsiX
changed the title
LibGDX crash due to modifications in LobbyPlayerList.recreate
LibGDX crash due to modifications in LobbyPlayerList.recreate (with high network packet loss this time)
Jun 25, 2023
Version
c69c9b3
To Reproduce
Steps to reproduce the behavior:
iptables -A OUTPUT -d $SERVER_IP -m statistic --mode random --probability 0.5 -j DROP
(which randomly drops every second packet)The text was updated successfully, but these errors were encountered: