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shape_3d.hpp
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#pragma once
//=====================================================================//
/*! @file
@brief 3D Shape
@author 平松邦仁 ([email protected])
@copyright Copyright (C) 2021 Kunihito Hiramatsu @n
Released under the MIT license @n
https://github.com/hirakuni45/RX/blob/master/LICENSE
*/
//=====================================================================//
#include "common/vtx.hpp"
#include "graphics/color.hpp"
#include "graphics/tgl_base.hpp"
namespace graphics {
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
/*!
@brief 3D Shape class
@param[in] TGL TinyGL 型
*/
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
template <class TGL>
class shape_3d : tgl_base {
typedef graphics::def_color DEF_COLOR;
TGL& tgl_;
void draw_box_(float size, PTYPE prim) noexcept
{
static constexpr vtx::fvtx n[6] = {
{ -1.0f, 0.0f, 0.0f },
{ 0.0f, 1.0f, 0.0f },
{ 1.0f, 0.0f, 0.0f },
{ 0.0f, -1.0f, 0.0f },
{ 0.0f, 0.0f, 1.0f },
{ 0.0f, 0.0f, -1.0f }
};
static constexpr int faces[6][4] =
{
{ 0, 1, 2, 3 },
{ 3, 2, 6, 7 },
{ 7, 6, 5, 4 },
{ 4, 5, 1, 0 },
{ 5, 6, 2, 1 },
{ 7, 4, 0, 3 }
};
vtx::fvtx v[8];
v[0].x = v[1].x = v[2].x = v[3].x = -size / 2;
v[4].x = v[5].x = v[6].x = v[7].x = size / 2;
v[0].y = v[1].y = v[4].y = v[5].y = -size / 2;
v[2].y = v[3].y = v[6].y = v[7].y = size / 2;
v[0].z = v[3].z = v[4].z = v[7].z = -size / 2;
v[1].z = v[2].z = v[5].z = v[6].z = size / 2;
static constexpr graphics::share_color c[6] = {
DEF_COLOR::White,
DEF_COLOR::Red,
DEF_COLOR::Blue,
DEF_COLOR::Green,
DEF_COLOR::Fuchsi,
DEF_COLOR::Yellow
};
for(int i = 5; i >= 0; i--) {
tgl_.Color(c[i]);
tgl_.Begin(prim);
// tgl_.Normal(&n[i]);
tgl_.TexCoord(vtx::fpos(0.0f, 0.0f));
tgl_.Vertex(v[faces[i][0]]);
// tgl_.Normal(&n[i]);
tgl_.TexCoord(vtx::fpos(1.0f, 0.0f));
tgl_.Vertex(v[faces[i][1]]);
// tgl_.Normal(&n[i]);
tgl_.TexCoord(vtx::fpos(1.0f, 1.0f));
tgl_.Vertex(v[faces[i][2]]);
// tgl_.Normal(&n[i]);
tgl_.TexCoord(vtx::fpos(0.0f, 1.0f));
tgl_.Vertex(v[faces[i][3]]);
tgl_.End();
}
}
#if 0
void create_dome_vertex_(const vtx::fvtx& rad, uint32_t div)
{
divide_ = div;
radius_ = rad;
uint32_t qd = div / 4;
vertices_.resize(div * qd + 1);
vertices_.clear();
float a = 0.0f;
float b = 0.0f;
float d = vtx::get_pi<float>() * 2.0f / static_cast<float>(div);
for(uint32_t j = 0; j <= qd; ++j) {
for(uint32_t i = 0; i < div; ++i) {
vertex v;
v.position.x = std::cos(a) * std::cos(b) * rad.x;
v.position.y = std::sin(a) * std::cos(b) * rad.y;
v.position.z = std::sin(b) * rad.z;
v.normal = vtx::normalize(v.position);
vtx::fpos uv(std::cos(a), std::sin(a));
uv *= static_cast<float>(qd - j) / static_cast<float>(qd);
uv += vtx::fpos(1.0f);
v.uv = uv * 0.5f;
vertices_.push_back(v);
if(j == qd) {
break;
}
a += d;
}
b += d;
}
}
#endif
public:
//-----------------------------------------------------------------//
/*!
@brief コンストラクター
@param[in] tgl TinyGL インスタンス
*/
//-----------------------------------------------------------------//
shape_3d(TGL& tgl) noexcept : tgl_(tgl) { }
//-----------------------------------------------------------------//
/*!
@brief 塗りつぶされた、ボックスの描画
@param[in] size サイズ
*/
//-----------------------------------------------------------------//
void SolidCube(float size) noexcept
{
draw_box_(size, PTYPE::QUAD);
}
//-----------------------------------------------------------------//
/*!
@brief ワイヤーフレーム、ボックスの描画
@param[in] size サイズ
*/
//-----------------------------------------------------------------//
void WireCube(float size) noexcept
{
draw_box_(size, PTYPE::LINE_LOOP);
}
//-----------------------------------------------------------------//
/*!
@brief 塗りつぶされた球の描画
@param[in] rad 半径
@param[in] div 分割数(最小8)
*/
//-----------------------------------------------------------------//
void SolidSphere(const vtx::fvtx& rad, uint32_t div)
{
if(rad.x <= 0.0f || rad.y <= 0.0f || rad.z <= 0.0f) return;
if(div < 8) div = 8;
#if 0
create_dome_vertex_(rad, div);
for(uint32_t i = div; i < vertices_.size(); ++i) {
auto v = vertices_[i];
v.position.z = -v.position.z;
v.normal = vtx::normalize(v.position);
vertices_.push_back(v);
}
make_triangle_sphere_();
gen_glbuffer_();
#endif
}
};
}