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changelog.txt
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---------------------------------------------------------------------------------------------------
Version: 2.0.2
Date: 2024-12-10
Changes:
- Mortar default cooldown can be changed in startup settings. There is 20% random deviation. Mortar timing circuit overrides this setting.
---------------------------------------------------------------------------------------------------
Version: 2.0.1
Date: 2024-11-29
Changes:
- Changed item weight to ship firework in full stack.
- Support shooting firework on spaceship.
- Added "firework-rocket-mortar-inactive-interval" setting to control inactive queue timer. Low interval may have performance implication. Use case: train/gate signal controlled firework
---------------------------------------------------------------------------------------------------
Version: 2.0.0
Date: 2024-10-24
Features:
- Updated to Factorio 2.0
- Mortar crates now support circuit to control firing rate. The value are present in ticks. 60 = 1 second.
- Their behaviors depend on Active Mortar Process Interval and Active Mortar Process Batch settings.
- Set Active Mortar Process Interval to lower value and Active Mortar Process Batch to higher value to have better timing accuracy. This may have performance implication.
- Mortar crate circuit can also override rocket's shooting range, range 8 - 100 tile. Each type of firework rocket can have its own shooting range.
- Basic mortar crate circuit showcase: https://youtu.be/SBOhHnJwnj8
Changes:
- Active Mortar Process Batch default changed from 12 -> 24.
- Inactive Mortar Process Batch default changed from 24 -> 48.
- Changed "Produce 1000 random rocket" Achievement to "Shoot 100 random rocket with hand held launcher" Achievement.
---------------------------------------------------------------------------------------------------
Version: 1.3.0
Date: 2023-11-26
Features:
- Units on death may spawn a firework. (Default: off)
- Structures on death may spawn a firework. (Default: off)
- Add new options to celebrate the holiday :)
---------------------------------------------------------------------------------------------------
Version: 1.2.3
Date: 2023-09-30
Changes:
- Cool and warm rockets recipe gives 2x amount of rockets.
---------------------------------------------------------------------------------------------------
Version: 1.2.2
Date: 2023-03-05
Changes:
- Fixed mortar selection box misalignment. (By: 1000MHz)
---------------------------------------------------------------------------------------------------
Version: 1.2.1
Date: 2023-02-16
Sounds:
- Changed the volume and audio files of the shot to a quieter one. By: 1000MHz
Changes:
- Added ukrainian translation by Met_en_Bouldry
---------------------------------------------------------------------------------------------------
Version: 1.2.0
Date: 2023-02-06
Graphics:
- Added new mortar crate graphic. Special Thanks: 1000MHz
- Added shooting graphic to mortar crate.
Sounds:
- Added shooting sound for mortar crate. Special Thanks: 1000MHz
Features:
- Firework now emits pollution. (default: on, 5 units per shot, configurable in game setting)
Changes:
- Firework light radius multiplier is now configurable in startup settings.
- Doubled default light radius for all fireworks.
- *** Mortar crate recipe changed *** Required iron, steel, copper plates. instead of wood and plastic.
---------------------------------------------------------------------------------------------------
Version: 1.1.1
Date: 2022-10-27
Bugfixes:
- Fix an issue where create will not fire rocket when the head point to an invalid property.
---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 2022-09-09
Changes:
- Added consumption statistic support when mortar crates fire rockets.
- Improved performance in mortar crate processing script.
- ** Mortar crates may take some time to warm up when it loaded with rockets from an empty inventory. Due to above changes. **
- Added Active Mortar Process Batch setting to control how many mortar crates to process in the designated tick. (default 12)
- Added Inactive Mortar Process Batch setting to control how many mortar crates to process in the designated tick. (default 24 every 3s)
- Moved graphics and sound to firework_rockets_assets mod. So that a code patch won't need 100MB of download.
Bugfixes:
- Fixed Small / Large / Flare rockets were not in mortar crates' auto deploy whitelist
- Fixed flare rocket locale
---------------------------------------------------------------------------------------------------
Version: 1.0.0
Date: 2022-09-05
Features:
- Added new sound for large firework and flare firework(type 8)
- Regular Rocket & Explosive rockets can fire some yellow theme fireworks. Off by default.
- Firework may create fire hazard. It may burn forest and your factory. Off by default.
- Added Small / Large / Flare type firework rockets.
- Added 3 Achievements.
Changes:
- Changed firework scream sound.
- Fixed light radius on some large firework
---------------------------------------------------------------------------------------------------
Version: 0.2.0
Date: 2022-09-04
Features:
- Added the rest of firework variants. Total 30 variants.
Changes:
- Chance of firework types when shooting random rocket, 10% colorful, 60% warm, 40% cool
- Increased the gaps for travel range from 16 tiles to 32 tiles.
---------------------------------------------------------------------------------------------------
Version: 0.1.0
Date: 2022-08-31
Features:
- Added 9 variants of firework
- Added 4 types of firework rockets
- They can be launched from rocket launcher and the spidertron
- Cool firework rockets shoot cool color fireworks
- Warm firework rockets shoot warm color fireworks
- Colorful firework rockets shoot multi-colors fireworks
- Random firework rockets shoot all the above.
- ----------------------------------------------------
- Added mortar crate to automatically deploy firework.