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changelog.txt
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---------------------------------------------------------------------------------------------------
Version: 2.0.5
Date: 2025-02-21
Feature:
- Re-added interplanetary attack support.
- Added advanced_target_priorities mod support.
- Added planet earth.
- Requires Factorio World to be installed as it generates the Earth landscape.
- Raises minimum Factorio world map scale from 6 to 10.
- Raises minimum Factorio world safe map distance from 5 chunks to 12 chunks.
Changes:
- Add flamethrower soldiers, replaced heavy machine gun soldiers.
- Use heavy machine gun soldiers properties on machine gun soldiers with minor reduced in HP.
- [space-age] Added rocket turret, spawn when evolution factor is over 0.5.
- bomber plane is now close range attack unit.
- bomber plane learnt lousy hit and run tactic.
- increased plane movement speed to match other enemy force.
- Removed min_attack_range for building engineer.
- Changed proxy builder's building placement function to use bounding box, instead of radius. It *should* reduce the chance of building on the player's entity ghost.
- Added tip and tricks
Optimizations:
- Fixed an issue that higher level base building group they can't path to destination.
---------------------------------------------------------------------------------------------------
Version: 2.0.4
Date: 2025-01-18
Changes:
- Auto select "redarmy" on negative axis for 2 ways split.
- Auto select "redarmy" on north east corner for 4 ways split.
Bugfixes:
- Fixed data stage crash when 3rd party mod removed "death world" from map presets
---------------------------------------------------------------------------------------------------
Version: 2.0.3
Date: 2024-12-30
Changes:
- Redarmy's Assembly Machine can be captured as captive biter spawner. They become biter afterward.
---------------------------------------------------------------------------------------------------
Version: 2.0.2
Date: 2024-12-13
Changes:
- Scouts have their own localised name, instead of it with parent entity.
---------------------------------------------------------------------------------------------------
Version: 2.0.1
Date: 2024-12-10
Bugfixes:
- Fixed planet kill counts did not persist through save.
---------------------------------------------------------------------------------------------------
Version: 2.0.0
Date: 2024-12-05
Changes:
- Updated to Factorio 2.0
- Utilized 2.0 autoplace and noise functions.
- Replaced leveling system with quality spawning system to determine enemy stats.
- Changed to 75% flat resistances for units and turrets and 50% for spawners
---------------------------------------------------------------------------------------------------
Version: 1.11.1
Date: 2024-07-02
Changes:
- Updated translation from crowdin.
- Removed duplicated function call.
---------------------------------------------------------------------------------------------------
Version: 1.11.0
Date: 2024-06-07
Features:
- Added support for fog of war beacons
- Added units for scouting subsystem
- Changed human-miner base health from 100 to 80
- Changed human-pistol base health from 80 to 70
Changes:
- Human-miner runs a little faster
---------------------------------------------------------------------------------------------------
Version: 1.10.5
Date: 2024-05-01
Bugfixes:
- Fixed a startup crash when 5dim_battlefield enabled. It somehow assigns next_upgrade to red army turrets.
---------------------------------------------------------------------------------------------------
Version: 1.10.4
Date: 2023-12-10
Changes:
- Human Miner pollution_to_join_attack from 3 to 8
- Human Pistol pollution_to_join_attack from 5 to 8
- Heavy machine gun pollution_to_join_attack from 150 to 100
- machine gun pollution_to_join_attack from 20 to 25
- sniper pollution_to_join_attack from 100 to 80
- dropship pollution_to_join_attack from 150 to 120
- tank pollution_to_join_attack from 200 to 150
Graphics:
- Changed Tank death animation.
- Changed Airplane death animation.
Bugfixes:
- Human animation is no longer rely on character prototype. This fixes compatibility issues with other character override mods.
- Fixed high laser damage at low levels.
---------------------------------------------------------------------------------------------------
Version: 1.10.3
Date: 2023-09-22
Bugfixes:
- Not default max attack range now gradually increase from level 1 - level 5. This fixes nothing in early game can hit an unit that has very high max attack range.
---------------------------------------------------------------------------------------------------
Version: 1.10.2
Date: 2023-09-01
Changes:
- early game unit spawn table tweaks
- Pollution to attack tweaks
- Re-added Human-miner for late game.
- Buffed Human-miner offense and defense
- Buffed all human running speed
- Buffed human unit HP for higher levels
---------------------------------------------------------------------------------------------------
Version: 1.10.1
Date: 2023-08-26
Bugfixes:
- Fixed required incorrect custom_attack lua.
---------------------------------------------------------------------------------------------------
Version: 1.10.0
Date: 2023-08-26
Feature:
- Support new custom menu
Changes:
- Code clean up
- Fix cannon projectile to collide with "non-same" force.
- Fix projectile names
Bugfixes:
- Fix the settings in race mod cache did not properly refresh when version upgrades.
---------------------------------------------------------------------------------------------------
Version: 1.9.0
Date: 2023-08-10
Changes:
- Refactored default autoplace
- use new ERM mod registration system
- Turret max range is now max range config + 16
---------------------------------------------------------------------------------------------------
Version: 1.8.1
Date: 2023-08-03
Changes:
- increased unit cost for custom attacks groups.
- dropship now drops multiple units like zerg and protoss
- Map color is now changeable in startup setting.
- K2 Creep can be toggled off.
---------------------------------------------------------------------------------------------------
Version: 1.8.0
Date: 2023-07-26
Features:
- ERM 1.18 compatibility changes
- Updated unit for dynamic attack range and dynamic vision distance
---------------------------------------------------------------------------------------------------
Version: 1.7.1
Date: 2023-07-16
Changes:
- Systematic despawn units use destroy(), instead of die()
Bugfixes:
- Fixed turret resistances.
- Fixed turret's "flag" to "flags"
---------------------------------------------------------------------------------------------------
Version: 1.7.0
Date: 2023-03-12
Features:
- Added support for Milestones mod.
- "Default" enemy spawner generating method now group enemy spawns together.
Changes:
- Changed code to use new remote interface name
---------------------------------------------------------------------------------------------------
Version: 1.6.1
Date: 2023-01-13
Changes:
- Add support for pollution to join attack multiplier setting
---------------------------------------------------------------------------------------------------
Version: 1.6.0
Date: 2022-12-12
Changes:
- Refactored Level Strength Multiplier for ERM 1.16.
---------------------------------------------------------------------------------------------------
Version: 1.5.4
Date: 2022-12-01
Changes:
- Changed map color of the race to crimson red.
---------------------------------------------------------------------------------------------------
Version: 1.5.3
Date: 2022-07-10
Changes:
- Improve unit performance by changing enemies distraction_cooldown from 20 to 300.
---------------------------------------------------------------------------------------------------
Version: 1.5.2
Date: 2022-06-22
Changes:
- Added support to set neutral for neutral forces that created from other mods.
---------------------------------------------------------------------------------------------------
Version: 1.5.1
Date: 2022-06-11
Changes:
- reduced smoke from rocket frequency to 1 / 5 to increase performance in large group.
---------------------------------------------------------------------------------------------------
Version: 1.5.0
Date: 2022-06-06
Features:
- Added support for featured squad
- Added support for elite squad
- -- Featured Squad Details ---
- Unit list, spawn ratio, unit attack point cost
- {{'human-heavy-machinegun', 'human-shotgun', 'human-sniper','human-engineer' }, {2, 2, 1, 1}, 15},
- {{'human-machinegun', 'human-heavy-machinegun', 'tank-explosive-cannon'}, {2, 2, 1}, 20},
- {{'tank-cannon', 'tank-explosive-cannon'}, {2, 1}, 30},
- {{'human-shotgun','tank-cannon', 'tank-explosive-cannon', 'plane-gunner', 'plane-bomber'}, {2, 1, 1, 1, 1}, 20},
- {{'human-sniper','tank-cannon', 'tank-explosive-cannon','plane-gunner', 'plane-bomber'}, {2,1,1,1,1}, 20},
- -- / Featured Squad Details --
- -- Featured Flying Squad Details ---
- {{'plane-gunner', 'plane-bomber'}, {3, 2}, 50},
- {{'plane-gunner', 'plane-dropship'}, {2, 1}, 50},
- {{'plane-bomber'}, {1}, 50},
- {{'plane-gunner'}, {1}, 30}
- -- / Featured Flying Squad Details ---
Changes:
- Dropship unit cooldown changed from 15-10s to 45-30s
- Remove rocket turning_speed_increases_exponentially_with_projectile_speed to improve performance when there are many bomber planes.
- Refactored rocket and cannon damage handling.
- Added max_range to projectiles
- Refactored custom attack handling (dropships and proxy builder)
---------------------------------------------------------------------------------------------------
Version: 1.4.0
Date: 2022-03-04
Changes:
- Improve custom attack handling
- Improved race data handling
- Tweak spawner time, Tier 2 units takes 1.5x, Tier 3 units takes 2x
---------------------------------------------------------------------------------------------------
Version: 1.3.1
Date: 2022-02-03
Changes:
- RU Translation update. (Thank You! Luis_Mitchell)
---------------------------------------------------------------------------------------------------
Version: 1.3.0
Date: 2022-01-15
Changes:
- Balance spawner for Free for all mode
- Standardized spawn timers for spawner to be 10s - 5s.
- Standardize max_count_of_owned_units and max_friends_around_to_spawn to 8, 5 respectively
- Changed spawn rate and spawn unit for spanwers.
---------------------------------------------------------------------------------------------------
Version: 1.2.0
Date: 2012-12-26
Changes:
- Code file license changed from MIT to GNU LGPLv3
Graphics:
- Lower render_layer of air unit from air_object to wires-above. Projectiles and explosions should render above them.
---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 2021-11-14
Features:
- Add 4 races split support
Changes:
- Change unit flags
- Adjusted pollution_to_join_attack values, overall lower required values.
- Turrets damage adjustment
---------------------------------------------------------------------------------------------------
Version: 1.0.0
Date: 2021-10-23
Features:
- Added an enginneer to build spawners and turrets, high-end tier 2 unit.
Changes:
- adjusted max_count_of_owned_units to be max_friends_around_to_spawn+2
- HP buff across all units
- Machine-gunner is now on tier 1 for custom attack group
- Adjust miner and pistol HP and damage for custom attack group
- AOE damage ratio buff for tank (45% AOE) and plane (65% AOE). Total damage stay the same.
- Running speed can now adjust with setting
- Minor increase on flyer speed
- Added min_attack_distance to units
---------------------------------------------------------------------------------------------------
Version: 0.5.1
Date: 2021-09-18
Bugfixes:
- Fix signal filenames
---------------------------------------------------------------------------------------------------
Version: 0.5.0
Date: 2021-09-03
Changes:
- changed Dropship drop range from 12 to 3
- changed Dropship drop unit cooldown from 10-5s to 15-10s
- Code compatibility changes for ERM 1.7.0
---------------------------------------------------------------------------------------------------
Version: 0.4.0
Date: 2021-08-12
Changes:
- Units' vision changed to between 30 to 35
- Remove corpse for planes to reduce junks on the map.
---------------------------------------------------------------------------------------------------
Version: 0.3.0
Date: 2021-07-28
Features:
- Add cargon plane as dropship
- it drops human-pistol, human-machine-gun, human-shotgun, tank-cannon
Changes:
- Add compatibility for attack meter
- Change spawn density to be similar with other races. Hence performance improvement during processing level up.
Bugfixes:
- Fix plane-laser to plane-gunner in race-setting
---------------------------------------------------------------------------------------------------
Version: 0.2.1
Date: 2021-07-16
Changes:
- Consolidate ammo category to readarmy-damage
---------------------------------------------------------------------------------------------------
Version: 0.2.0
Date: 2021-07-16
Changes:
- Lowered sniper initial damage, since they starts @ level 2
- Lowered tank initial damage, since they starts @ level 2
---------------------------------------------------------------------------------------------------
Version: 0.1.0
Date: 2021-07-10
Major Features:
- initial release of red army
- various type of solders as miners and gunners
- single unit attack and aoe attack variants of tanks and planes