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Introduction to property-based fuzzing

Echidna is a property-based fuzzer, which we described in our previous blogposts (1, 2, 3).

Fuzzing

Fuzzing is a well-known technique in the security community. It consists of generating more or less random inputs to find bugs in the program. Fuzzers for traditional software (such as AFL or LibFuzzer) are known to be efficient tools to find bugs.

Beyond the purely random generation of inputs, there are many techniques and strategies to generate good inputs, including:

  • Obtain feedback from each execution and guide generation using it. For example, if a newly generated input leads to the discovery of a new path, it makes sense to generate new inputs closest to it.
  • Generate input with respect to a structural constraint. For example, if your input contains a header with a checksum, it makes sense to let the fuzzer generate input validating the checksum.
  • Use known inputs to generate new inputs. If you have access to a large dataset of valid input, your fuzzer can generate new inputs from them, rather than starting from scratch for each generation. These are usually called seeds.

Property-based fuzzing

Echidna belongs to a specific family of fuzzer: property-based fuzzing heavily inspired by QuickCheck. In contrast to a classic fuzzer that will try to find crashes, Echidna will try to break user-defined invariants.

In smart contracts, invariants are Solidity functions that can represent any incorrect or invalid state that the contract can reach, including:

  • Incorrect access control: the attacker became the owner of the contract.
  • Incorrect state machine: the tokens can be transferred while the contract is paused.
  • Incorrect arithmetic: the user can underflow its balance and get unlimited free tokens.