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I don't need anything else from the project other than to be able to disable the "project is not a mod" error. If I could do that, I could have different profiles for shaders and different profiles for mods and update everything accordingly.
Thanks.
I am aware that there is a similar issue and the answer to that was to add it to the backlog. I am asking for something a bit simpler, and so I thought it warranted its own issue.
The text was updated successfully, but these errors were encountered:
The problem
I want to use ferium to manage shaders.
My solutions
I don't need anything else from the project other than to be able to disable the "project is not a mod" error. If I could do that, I could have different profiles for shaders and different profiles for mods and update everything accordingly.
Thanks.
I am aware that there is a similar issue and the answer to that was to add it to the backlog. I am asking for something a bit simpler, and so I thought it warranted its own issue.
The text was updated successfully, but these errors were encountered: