Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Option to disable "project is not a mod" error #243

Closed
redstonerti opened this issue Dec 6, 2022 · 1 comment
Closed

Option to disable "project is not a mod" error #243

redstonerti opened this issue Dec 6, 2022 · 1 comment
Labels
enhancement Improvements to the project

Comments

@redstonerti
Copy link

redstonerti commented Dec 6, 2022

The problem

I want to use ferium to manage shaders.

My solutions

I don't need anything else from the project other than to be able to disable the "project is not a mod" error. If I could do that, I could have different profiles for shaders and different profiles for mods and update everything accordingly.
Thanks.

I am aware that there is a similar issue and the answer to that was to add it to the backlog. I am asking for something a bit simpler, and so I thought it warranted its own issue.

@redstonerti redstonerti added the enhancement Improvements to the project label Dec 6, 2022
@theRookieCoder
Copy link
Collaborator

Duplicate of #141

Sorry but supporting different types of projects is a bit more complicated than just disabling the mod check.

@theRookieCoder theRookieCoder closed this as not planned Won't fix, can't repro, duplicate, stale Dec 7, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement Improvements to the project
Development

No branches or pull requests

2 participants