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.glb import error #49
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Have you seen it with other .tilt files besides this one? How big is the .tilt? |
The size of .tlt file is 121,975,962 bytes. |
I'm having the same problem. Did you find a solution? |
It is very likely a problem in Tilt Brush, not the Tilt Brush Toolkit. Tilt Brush development has suspended, but I suggest logging a bug in https://github.com/icosa-gallery/open-brush |
I'd try just opening it in Open Brush first and see what happens--that's built in Unity 2019 instead of 2018, and I'd expect GLTF handling to improve for each major version |
Good point to try it out first before reporting the bug! Tilt Brush / Open Brush gltf export is homegrown. Well, mostly homegrown; it's originally based on some truly ancient Tony Parisi code. If the bug's now fixed, it'll be thanks to some kind Open Brush volunteer! |
Same problem here on OpenBrush |
Quick potential workaround. Comment out line 126 in Assets/TiltBrush/Scripts/Gltf/GlbParser.cs and reimport the asset.
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This should be moved to a bug in OpenBrush. The bug is that TB/OB creates non-spec-compliant .glb files. Andy's workaround may not be a 100% fix, since there may be other issues with the glb data lurking around |
Hi Andybak, I am happy to see you again your solution works for me in Unity URP 2020.3.33f1 with the tilt-brush-unitySDK-URP-AltSpace-alpha_v06.unitypackage I just comment out, then restart the unity project So thank you again ! My glb file weighs 99.2 Mo and it comes from Tilt Brush |
When I try to import .glb file made by Tilt Brush, I meet an error:
Asset import failed, "Assets/glb/kbk.glb" > GlbError: bin length%4
TiltBrushToolkit.GlbParser.Err (System.String fmt, System.Object[] args) (at Assets/TiltBrush/Scripts/Gltf/GlbParser.cs:32)
TiltBrushToolkit.GlbParser.GetBinChunk (System.String glbPath) (at Assets/TiltBrush/Scripts/Gltf/GlbParser.cs:126)
TiltBrushToolkit.BufferedStreamLoader.Load (System.String uri) (at Assets/TiltBrush/Scripts/Gltf/IUriLoader.cs:126)
TiltBrushToolkit.Gltf2Root.Dereference (System.Boolean isGlb, TiltBrushToolkit.IUriLoader uriLoader) (at Assets/TiltBrush/Scripts/Gltf/Gltf2Schema.cs:103)
TiltBrushToolkit.ImportGltf.BeginImport (System.String gltfOrGlbPath, TiltBrushToolkit.IUriLoader uriLoader, TiltBrushToolkit.GltfImportOptions options) (at Assets/TiltBrush/Scripts/Gltf/ImportGltf.cs:253)
TiltBrushToolkit.ImportGltf.Import (System.String gltfOrGlbPath, TiltBrushToolkit.IUriLoader uriLoader, TiltBrushToolkit.IImportMaterialCollector materialCollector, TiltBrushToolkit.GltfImportOptions options) (at Assets/TiltBrush/Scripts/Gltf/ImportGltf.cs:166)
TiltBrushToolkit.Glb2Importer.OnImportAsset (UnityEditor.Experimental.AssetImporters.AssetImportContext ctx) (at Assets/TiltBrush/Scripts/Editor/Glb2Importer.cs:45)
UnityEditor.Experimental.AssetImporters.ScriptedImporter.GenerateAssetData (UnityEditor.Experimental.AssetImporters.AssetImportContext ctx) (at /Users/builduser/buildslave/unity/build/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:22)
.glb file size is 1,523,711,658 bytes, and it cannot be divided by 4. I guess this problem is of the Tilt Brush app.
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