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Poor performance with google_mobile_ads
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#189
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+1 please... this needs to be fixed, as in current state, this plugin is unusable. Who wants to get spammed with 1* reviews because the app is super laggy suddenly? Its impossible to test this for all devices |
Any fix for this? |
I agree with @jangruenwaldt , the plugin in it's current state cannot be used. Google really needs to fix this ASAP. I won't use |
@armandojimenez, I downgraded to I think they will fix this before Google I/O. It seems they have a very big release in the pipeline. Spoiler alert They will be introducing Rewarded Interstitials |
Teue. |
Yeah this plugin is unusable. I recomnend you to switch to |
@blasten You should check performance in mid and low-budget android, which has an android version below android 10. The app is almost unusable on those devices. Because of horrible performance we have to disable ads in low-end old devices. We can't depend on 35.3%. |
@shofizone understood. One workaround is to use the |
We have added a flag to the Flutter master channel that helps improve the performance. It's not a perfect fix since the Ad may be a few frames behind the Flutter frame, but depending on the layout you use, it could be useful. Please try it out, and let us know if the performance is improved. To use this flag, set import 'package:flutter/services.dart';
void main() {
PlatformViewsService.synchronizeToNativeViewHierarchy(false);
runApp(MyApp());
} I'm closing this issue, and moving the conversation to: #269 |
I am having severe performance problems when a banner or a rewarded is loaded. Smartphones like Galaxy S10 and newer, the performance does not drop so much, however average smartphones the problems are severe, causing crashes. The very example of using this plugin that was made available by Google on GitHub is experiencing performance problems on average smartphones.
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