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Hi folks, I am having issues with encoding and viewing the encoded mesh. After encoding the mesh, when I opened the mesh for viewing, along with the texture, the texture mapping looks way off
The texture is mapped to the mesh properly in the original obj file, not sure why the draco encoder is flipping the uv coordinates. Might be a bug in the encoder or something as I am able to replicate this exact flip on another obj mesh.
Hi folks, I am having issues with encoding and viewing the encoded mesh. After encoding the mesh, when I opened the mesh for viewing, along with the texture, the texture mapping looks way off
I'm using the model and texture from vulkan-tutorial:
https://vulkan-tutorial.com/resources/viking_room.obj
https://vulkan-tutorial.com/resources/viking_room.png
Encoded with the provided encoder program
./draco_encoder -i viking_room.obj -o viking_room.drc
Viewer program in C++
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