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Simplified and fixed depth/stencil attachments
validation to match Metal behavior;
added a new error message.
Updated allowSeparateDepthStencilBuffers feature
condition to enable it on Apple silicon Macs.
Fixed: angleproject:362901599
Change-Id: Ib60020f157976240ebfd652254d63380341cddbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5823534
Reviewed-by: Geoff Lang <[email protected]>
Reviewed-by: Kimmo Kinnunen <[email protected]>
Commit-Queue: Alexey Knyazev <[email protected]>
MSG kFramebufferIncompleteUnsupportedMissmatchedDimensions = "Framebuffer is incomplete: Mismatched attachment sizes are unsupported.";
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MSG kFramebufferIncompleteUnsupportedNonUniqueAttachments = "Framebuffer is incomplete: Non-unique attachments are unsupported.";
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MSG kFramebufferIncompleteUnsupportedSeparateDepthStencilBuffers = "Framebuffer is incomplete: Separate depth and stencil buffers are unsupported.";
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MSG kFramebufferIncompleteUnsupportedSeparateDepthStencilBuffersCombinedFormat = "Framebuffer is incomplete: Combined depth/stencil formats cannot be used with separate depth and stencil buffers.";
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MSG kFramebufferIncompleteWebGLDepthStencilInconsistant = "Framebuffer is incomplete: WebGL depth stencil state is inconsistent.";
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MSG kFramebufferTextureInvalidLayer = "Layer invalid for framebuffer texture attachment.";
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MSG kFramebufferTextureInvalidMipLevel = "Mip level invalid for framebuffer texture attachment.";
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