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Make draw calls in multi-threads for better performance
D3D11: One deferred context each sub-thread, submit on main thread.
D3D12: One command list each sub-thread, submit on sub-threads.
OpenGL/OpenGLES: One drawing context each sub-thread, submit on sub-threads.
The text was updated successfully, but these errors were encountered:
Make draw calls in multi-threads for better performance
D3D11: One deferred context each sub-thread, submit on main thread.
D3D12: One command list each sub-thread, submit on sub-threads.
OpenGL/OpenGLES: One drawing context each sub-thread, submit on sub-threads.
The text was updated successfully, but these errors were encountered: