diff --git a/src/g2.hdl.three.js b/src/g2.hdl.three.js index 5b40410..24b88fb 100644 --- a/src/g2.hdl.three.js +++ b/src/g2.hdl.three.js @@ -1,4 +1,15 @@ +/* + * ⚠ This is still a work in progress. + * Things that are not working as of now are: + * View, beg: The Matrices do not persist correctly. + * Check for mec2 and prepend view... only one element is influenced. + * If the matrix is swapped with a translate, rotation quaternion and scale vector, + * all elements are rotated equally, which is also wrong. + * txt: Font has to be loaded. Txt has to be made async. + * clr, img: Not implemented. + */ + (function register() { g2.devicePixelRatioCompensatorSymbol = Symbol(); g2.handler.factory.push((ctx) => {